Armored Core 6 has one of the most diverse weapon collections of any recent game. These weapons range from hard-hitting melee weapons to burst-fire rifles. Moreover, players can mix and match these weapons in any order without much restriction. Therefore, this guide will help you decide on the best weapons in Armored Core 6.
Key Takeaways
- The game contains a diverse collection of weapons covering most weapon types.
- Therefore, the game has Melee weapons, Assault Rifles, Handguns, and even Bazookas.
- Moreover, most of these weapons can be bought from the Parts Store in the game.
- Players can also mix and match several weapons to create an ideal build.
- The Moonlight Blade is the only weapon on the list that needs to be acquired through a chest.
The endless weapon choices may sometimes be overwhelming. Furthermore, the weapon choice significantly impacts your Mech and your performance in battle. This is why it is essential to understand how certain weapons function. As a result, all of these weapons are unique and can affect your entire build.
Weapon Name | Attack Power | Impact | Total Round/Hits |
---|---|---|---|
Shotgun SG-026 HALDEMAN | 576 | 360 | 66 |
Bazooka DF-BA-06 XUAN-GE | 895 | 980 | 78 |
Laser Rifle VP-66LR | 256 | 105 | 280 |
Plasma Rifle Vvc-760PR | 936 | 384 | 90 |
Pulse Gun HI-16: GU-Q1 | 36 | 11 | 560 |
Laser Blade Vvc-770LB | 1630 | 1100 | 1 |
Shotgun SG-027 Zimmerman | 900 | 840 | 53 |
Burst Rifle MA-J-200 RANSETSU-RF | 194 | 245 | 375 |
Assault Rifle RF-025 SCUDDER | 110 | 82 | 450 |
Pulse Blade H1-32:BU-TT/AAA | 963 | 710 | 2 |
Handgun HG-003 COQUILLETT | 166 | 235 | 105 |
Handgun HG-004 DUCKETT | 235 | 300 | 98 |
LightWave Blade IA-C01W2: MOONLIGHT | 615 | 495 | 2 |
Vertical Missile Launcher BML-G1/P03VTC-08 | 124x8 | 89x8 | 224 |
Dual Missile Launcher BML-G1/PS1DUO-02 | 122x4 | 76x4 | 124 |
Newer weapons are unlocked as you progress through your primary campaign. These weapons are available to be bought in the Parts Shop. Moreover, the price of all of these weapons varies greatly. You are allowed to equip up to four weapons at a time. Therefore, this mainly comprises two weapons in your hands and two on your shoulders.
Shotgun SG-026 HALDEMAN

Attack Power | 576 |
Impact | 360 |
Total Rounds | 66 |
Weight | 3660 |
EN Load | 185 |
The Shotguns are made to do significant damage from a close range. Therefore, this weapon especially comes in handy against a slow, tanky boss. Here, you can use your boosters to get close to a boss and blast him away. Moreover, this is an early-game Shotgun that players should invest in.
As you will have this weapon early on, it will be easier to master and learn. The Haldeman packs an impressive punch and can do 576 damage at an ideal range. Moreover, the weapon will be available early in your Parts Store for around 75,000 Coam. The gun does carry a limited amount of ammo, although it should be enough for any fight.
Therefore, if you need a lightweight Shotgun that can blast enemies at close range, this is the one to have.
Bazooka DF-BA-06 XUAN-GE

Attack Power | 895 |
Impact | 980 |
Total Rounds | 78 |
Weight | 5480 |
EN Load | 240 |
The Bazookas are one of the most potent weapons in Armored Core 6. This weapon allows you to fire a heavy-impact round that explodes in contact with the enemy. Moreover, the homing properties of this weapon will lock on to a target and follow them around unless they perform a precision dodge.
The Dafeng Core designs the XUAN-GE Bazooka and can do almost 900 points of damage. The impressive damage does, however, come with quite a bit of extra weight. This additional weight does slow you down, and the slow fire rate will keep you waiting for the next round.
Although, you won’t be complaining much when you will be obliterating waves of enemies. The weapon can be bought in the Parts Store for 70,000 Coam.
Laser Rifle VP-66LR

Attack Power | 256 |
Impact | 105 |
Total Rounds | 280 |
Weight | 3560 |
EN Load | 480 |
The Laser Rifle is another competent weapon players can unlock early on in Armored Core 6. This is a standard Rifle that is very effective in the right hand. The gun can fire rounds quickly, and players can hold the fire button to fire a charged round.
Arquebus manufactures the Laser Rifle, which can do 256 damage to enemy targets. On top of this impressive damage, the weapon can also carry 280 rounds of ammunition, which would be enough for any situation. Moreover, the weapon is relatively lightweight compared to other weapons in this category.
Therefore, players can deal significant damage while dodging enemy firepower. The Laser Rifle can be bought from the AC Parts Store for around 98,000 Coam.
Plasma Rifle Vvc-760PR

Attack Power | 936 |
Impact | 384 |
Total Rounds | 90 |
Weight | 3330 |
EN Load | 490 |
The VCPL corporation is responsible for developing this impressive weapon. This Plasma Cannon can blast through even the most challenging enemies. The Plasma Cannon packs a punch and can do 936 damage to enemy ACs. Therefore, the damage is almost equal to the powerful Bazooka.
However, what sets this Rifle apart is its lightweight compared to the Bazooka. This would allow you to move around the battlefield faster and dodge any incoming attacks. The weapon fires a single explosive round that causes an area of effect damage. Moreover, the gun can be charged to fire multiple explosive rounds.
These explosive rounds are grand for dealing with multiple weak enemies at once. The Plasma Rifle can be bought in the AC Parts Store for 202,000 Coam, which makes it one of the most expensive weapons on the list.
Pulse Gun HI-16: GU-Q1

Attack Power | 36 |
Impact | 11 |
Total Rounds | 560 |
Weight | 2110 |
EN Load | 368 |
The Pulse Gun is a very niche weapon in the game. This weapon is not capable of doing a significant amount of damage. However, this weapon has an exceptional use that makes it incredibly effective against certain enemies. The Pulse Gun developed by Takigawa Harmonics is useful against enemies using pulse shields.
Therefore, if you are fighting an enemy with a stubborn Pulse Shield, you can use this weapon to cancel out its effects. Once the shield is down, it is recommended that players use other weapons to deal damage. This is why this weapon can be used against the infamous Chapter 1 boss, Baltues.
The Pulse Gun can be bought in the AC parts store for 90,000 Coam. This is a significant investment, especially for the enemies using pulse shields.
Laser Blade Vvc-770LB

Attack Power | 1630 |
Impact | 1100 |
Total Hits | 1 |
Weight | 2680 |
EN Load | 365 |
Melee weapons are some of the most potent weapons in the game. Therefore, every great build is incomplete without a powerful melee weapon. Your stock melee weapon, the Pulse Blade, is excellent. However, it would be best to start collecting funds to buy this powerful Blade soon.
The Laser Blade developed by VCPL can deal 1630 AC damage to enemy targets. This is significantly high damage compared to most weapons on the list. Moreover, the gun is comparatively light with 2680 points of weight. However, this laser-powered weapon puts much strain on your total EN Load.
The Laser Blade is expensive and sets players 210,000 Coams back. However, every penny will be worth it when you deal so much damage.
Shotgun SG-027 Zimmerman
Attack Power | 900 |
Impact | 840 |
Total Rounds | 53 |
Weight | 4400 |
EN Load | 242 |
The Zimmerman is the second shotgun players should invest in after the Haldeman. This Shotgun is unique, using much heavier rounds that do not spread for a distance. Therefore, the Zimmerman is the only long-ranged Shotgun in the game capable of destroying the enemy.
Moreover, this weapon comes in later in the game and should be bought immediately and added to the arsenal of weapons. The Zimmerman packs a solid punch and can do 900 AC Damage with a single shot. However, this single heavy shot has a significantly slow fire rate.
Balam manufactures this weapon, which can be bought in the store for 115,000 Coam.
Burst Rifle MA-J-200 RANSETSU-RF

Attack Power | 194 |
Impact | 245 |
Total Rounds | 375 |
Weight | 4210 |
EN Load | 158 |
The Burst Rifle is an excellent early-game weapon in Armored Core 6. This weapon can shoot quickly and can make a significant impact. The Burst Rifle has great damage of 194, which is substantial considering the fire rate. However, what sets this weapon apart is the impact score.
The Rifle can give out impact more than damage, which allows you to push enemies back and stagger them more often. As a result, staggering enemies often let players go in for the melee strike without risking damage. Moreover, you can also hold the fire button to fire a burst shot that will shoot three consecutive bullets at the enemy, dealing significant damage.
This Rifle can be brought in the AC Parts Store for 105,000 Coam.
Assault Rifle RF-025 SCUDDER
Attack Power | 110 |
Impact | 82 |
Total Rounds | 450 |
Weight | 3830 |
EN Load | 153 |
The Scudder Assault Rifle is one of the best Assault rifles in Armored Core 6. This is your next purchase after the stock rifle is pre-equipped with your Mech. This impressive Rifle is an excellent weapon if you are trying to reduce your all-over EN Load and want to damage the enemy quickly. Moreover, as this is an Assault Rifle, you get a reasonably quick fire rate.
The Scudder is capable of doing 110 Damage with every bullet. This may not seem much, but it may seem enough when compounded with many shots. Therefore, the best strategy with this weapon is to keep on firing at your enemy until there is a need to reload. This is another weapon that you unlock later on in the game.
The Scudderr Assault Rifle can be bought in the AC Parts Store for around 205,000 Coam, which makes it relatively expensive.
Pulse Blade H1-32:BU-TT/AAA

Attack Power | 963 |
Impact | 710 |
Total Hits | 2 |
Weight | 1800 |
EN Load | 213 |
The Pulse Blade is the stock melee weapon your build comes with at the start of the game. However, this early weapon may very well be one of the most powerful weapons you will have in the earlier sections of the game. This weapon can hit the enemy twice and do almost 900 Damage with a single hit.
The Pulse Blade will take you through many difficult situations and will be the only weapon capable of one-shot most enemies. Moreover, this weapon is convenient against powerful bosses due to its lightweight. You must maneuver around the boss and go in for the melee attack with the Blade.
Therefore, the best advice is to keep this Blade on your build until you find the next best melee weapon.
Handgun HG-003 COQUILLETT

Attack Power | 166 |
Impact | 235 |
Total Hits | 105 |
Weight | 1200 |
EN Load | 122 |
All gamers can agree that Handguns are often the most potent weapons in the game. Not only do you look cool wielding it, but the gun can also do quite a bit of damage. As a result, this Handgun can do 166 AP Damage, which is more than most Assault Rifles in the game.
Moreover, the quick-fire rate also allows you to hit the enemy frequently. However, what makes this gun worth it is the lightweight, which will keep you fast on your feet during your most challenging encounters. The only problem with this weapon is the low capacity of the magazine.
Players can buy this weapon developed by Balam Industries for 35,000 Coam from their Stores. Moreover, the gun will be available to buy early in the campaign.
Handgun HG-004 DUCKETT
Attack Power | 235 |
Impact | 300 |
Total Hits | 98 |
Weight | 1650 |
EN Load | 158 |
This is the only other Handgun you will ever need and is one of the best weapons in Armored Core 6. The Duckett is a heavy-caliber handgun with only seven rounds in the magazine. However, these seven rounds can do some absolute carnage in not much time. The Duckett can do 235 AP Damage, almost double the other Handgun’s damage.
Moreover, what makes this weapon an absolute must-have is the incredibly lightweight and practically no load on your EN. This allows you to use weight and EN on other weapons and have a gun if you are going for a lightweight, quick build.
Therefore, this Handgun is a must-have for most players and can be bought in Parts Store for around 112,000 Coam.
LightWave Blade IA-C01W2: MOONLIGHT
Attack Power | 615 |
Impact | 495 |
Total Hits | 2 |
Weight | 2200 |
EN Load | 544 |
The Moonlight blade is hands down one of the best melee weapons in Armored Core 6. This weapon is a FromSoftware specialty, as the Moon-type weapons are secret and powerful weapons available in almost all of their games. The gun is a mighty blade and can perform two consecutive hits.
Moreover, players can also perform a range attack with this melee weapon. The weapon allows you to fire two projectiles that cover almost all of the field and can hit multiple enemies at once. However, the best way to get the most out of this weapon is to hit a staggered enemy with a charged attack. This would allow players to deal almost 3000 AC Damage to any enemy.
This is the only weapon on this list that can not be bought in the game. To acquire this weapon, players need to play till Chapter 4 and play the Reach the Coral Convergence mission. During this mission, players will come across a sizeable broken bridge, and under the bridge, players can come across a chest that enemies guard.
Therefore, defeat these rolling enemies and unlock the chest to get your hands on this weapon. However, it is essential to remember that you need to beat the entire mission and its final boss to keep the weapon.
Vertical Missile Launcher BML-G1/P03VTC-08

Attack Power | 124x8 |
Impact | 89x8 |
Total Rounds | 224 |
Weight | 3920 |
EN Load | 380 |
Any best Armored Core 6 weapons list is incomplete without adding missile launchers. Missle Launchers are an absolute necessity for any build and allow you to deal significant damage with the press of a single button. Therefore, you can press your right or left should button to fire eight missiles at your enemies.
These missiles lock on to the enemy target and follow them around. Moreover, the missiles are guaranteed to hit an enemy unless they perform a last-second precision dodge. The rockets are great for dealing passive damage and are especially effective if trying to stagger an enemy.
However, it is essential to remember that this missile launcher is quite heavy and will slow you down on the battlefield. The missile launcher can be bought in the Parts Store for 112,000 Coam.
Dual Missile Launcher BML-G1/PS1DUO-02

Attack Power | 122x4 |
Impact | 76x4 |
Total Rounds | 124 |
Weight | 1900 |
EN Load | 182 |
The Dual Missle launcher is an excellent missile launcher to have early on in the game. This weapon shoots four missiles at your enemy that fire in a trajectory almost impossible to dodge. Moreover, these missiles stay longer in the sky and lock on to the enemy target for significant impact.
Furlong Dynamics developed this missile launcher, and each missile can have 122 AC Damage. The Dual Missle Launcher is no Vertical Missle Launcher capable of firing eight missiles. However, what makes this missle launcher better is the compact design and lightweight.
Most fights require players to move around the battlefield quickly, which is an excellent option if you are trying to move around soon. The Dual Missle Launcher can be bought in the Parts Store for 144,000 Coam.
These are some of the best weapons in Armored Core 6. The game contains an impressive list of weapons that players can equip in the game. However, it may get overwhelming due to the game’s many choices and weapon classes. You can also use up to four weapons at a time, which may allow players to create unique weapon combinations.
Moreover, certain weapons are suitable for specific situations and have certain perks. These weapons can be bought in the Parts Store, although one weapon on this list can only be acquired through a chest. The game contains many weapon choices for many different builds. Therefore, it is recommended to try every weapon in the testing section of the game and use the weapons you feel like using.
If you found this guide helpful, make sure also to check out these guides: Armored Core 6: Difficulty Settings
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