Cleric is the most efficient class that helps the player by healing their HP during the Battle. In most cases where your character is exposed to the opponent’s attacks, Cleric feat can significantly aid in reducing the incoming damage.
Key Highlights
Here are our picks for the best Cleric feats and what makes them truly the best in Baldur’s Gate 3:
- Sentinel Feat:
- Enables weapon attacks as reactions, providing opportunity attacks.
- Impedes enemy movement on successful opportunity attacks.
- Magic Initiate Feat:
- Grants a unique Level 1 spell and 2 Cantrips for enhanced spellcasting.
- Adds versatility to Cleric’s abilities with additional options.
- Tough Feat:
- Increases maximum hit points by 2 per level.
- Enhances Cleric’s durability and survivability in battles.
- War Caster Feat:
- Improves concentration on spells with an Advantage on Saving Throws.
- Allows casting spells like Shocking Grasp as reactions.
- Ritual Caster Feat:
- Enables learning two ritual spells of choice.
- Expands spellcasting repertoire without higher spell slot usage.
- Lucky Feat:
- Provides 3 Lucky Points for rerolls on Ability Checks, Saving Throws, and Attack rolls.
- Enhances strategic decision-making during battles.
- Shield Master Feat:
- Grants a +2 bonus.
- Allows using a reaction to shield and reduce incoming damage.
- Enhances defense and tanking capabilities.
Clerics have been one of my favorite classes to play in Baldur’s Gate 3. Therefore, I have given complete information below on some of the best feats so players can easily make the right choice for their build.
– Shahzar Khalique
Requirements | Feats | Details |
---|---|---|
Level 4 | Sentinel | It helps you to generate more attacks by using your reaction as “proactivity.” The extra Attack you gain from the Sentinel is your Bonus attack. It is one of the best feats of the Cleric class. |
Level 4 | Magic Initiate | It is the Feat that is granted by the Magic Initiate Cleric. It gives you the unique ability that is permanently essential to your selected Class, Background, and Race. You are able to learn Level 1 spell and 2 Cantrip with the help of Magic Initiate. |
Level 4 | Tough | It helps you increase the points by 2 you gain at every Level. The Class Feature for Tough is Hit Point Increase. |
Level 4, Spell Cast Ability | War Caster | It helps the player to maintain the spells that you earn by the Advantage on Saving Throws. You can also cast the Shocking Grasp with the use of reaction at your opponent. The Class Feat for War Caster are Opportunity Spell Concentration |
Level 4, Wisdom and Intelligence of 13 or Higher | Ritual Caster | With the help of Ritual Caster, you will be able to learn 2 Ritual spells of your own choice. The Class Feature for Ritual Caster is Spell Free It is a spell that can be cast without making a larger spell slot, but you need a long time to cast. |
Level 4 | Lucky | Lucky Feat helps you to earn 3 Lucky Points. With the use of these points, you are also able to earn Ability Checks, Saving Throws, and Attack rolls. You are able to use these Lucky points 3 times during the Battle. |
Level 4 | Shield Master | You will be able to earn a bonus point from the Shield Master that is +2. You can also use the reaction to Shield yourself and reduce the amount of damage that is coming from your opponents. The Class Features for Shield Master are Block Dexterity Saving Throw Bonus +2 |
Sentinel Feat
Sentinel Feat allows players to make the weapon attack against the opponent, which also helps you dodge the Attack from the enemy.
You will also be able to earn the Opportunity Attacks from this Feat. When you attack the opponent with Opportunity Attack, your enemies cannot move in the Battle.
The class features for the Sentinel Feat are:
- Opportunity Advantage
- Snare
- Vengeance
- Enables opportunity attacks.
- Halts opponent’s movement.
- Enhances protection.
- Melee range restriction.
- Positioning-dependent.
- Limited synergy with some playstyles.
Magic Initiate Feat
You can learn the Level 1 Spell and 2 Cantrip using the Magic Initiate Cleric Feat. In my opinion, this is an almost necessary feat for your Cleric, as it further enhances spell-casting abilities. It also helps you to equip the best weapon or armor proficiency that gives you the bonus.
Classes | Details |
Bard | The Primary Ability of the Bard is the “Charisma.” The Hit Die for the Bard is the “d8.” The best skills for the Bard class are Animal Arcana and Deception. The Subclasses for this class are College of Swords, College of Valor, and College of Lore. |
Cleric | The Primary Ability of the Cleric is the “Wisdom.” The Hit Die for the Cleric is the “d8.” The best skills for the Cleric class are History and Insight. The Subclasses for this class are War Domain, Tempest Domain, Nature Domain, Knowledge Domain, Trickery Domain, Light Domain, and Life Domain. |
- Adds spells from another class.
- Boosts versatility.
- Improves role-playing.
- Limited spell choices.
- No direct class strength enhancement.
Tough Feat
Tough Feat helps the player earn maximum hit points that increase with each level. The class feature for the Tough Feat is Hit Point Increase. To unlock the Tough Feat of Cleric class, you need to reach Level 4.
Classes | Details |
Barbarian | The Primary Ability of the Barbarian is the “Strength.” The Hit Die for the Barbarian is the “d12.” The best skills for the Barbarian class are Animal Handling and Survival. The Subclasses for this class are Wild Magic, Wild Heart, and Berserker. |
Cleric | The Primary Ability of the Cleric is the “Wisdom.” The Hit Die for the Cleric is the “d8.” The best skills for the Cleric class are History and Insight. The Subclasses for this class are War Domain, Tempest Domain, Nature Domain, Knowledge Domain, Trickery Domain, Light Domain, and Life Domain. |
- Increases hit points.
- Straightforward.
- Universally applicable.
- No combat enhancements.
- Greater benefits at higher levels.
War Caster Feat
War Caster allows players to maximize the usage of Saving Throws and Concentration Spells. The best part about this feat was that it allowed my Cleric to use Shocking Grasp as a reaction every time it received melee damage.
The Class Features for War Caster are:
- Opportunity Spell
- Concentration
To unlock the War Caster Feat of Cleric class, you need to fulfill the following requirements:
- Spell Cast Ability
- By reaching Level 4
- Enables spellcasting as opportunity attacks.
- Provides concentration advantage.
- Enhances spellcasting in melee.
- Limited use for non-spellcasters.
- Infrequent opportunity attacks.
- Requires Constitution proficiency.
Ritual Caster Feat
By using Ritual Caster Feat, you can learn two ritual spells you choose. This spell can be cast without making a larger spell slot, but you will need a long time to release it.
It also helps you to choose a class by spell casting that will increase your ability in ritual spells. The Class Feature for Ritual Caster is Spell-Free.
To unlock the Ritual Caster Feat of Cleric class, you need to fulfill the following requirements:
- Wisdom and Intelligence of 13 or Higher
- By reaching Level 4
Classes | Details |
Cleric | The Primary Ability of the Cleric is the “Wisdom.” The Hit Die for the Cleric is the “d8.” The best skills for the Cleric class are History and Insight. The best subclasses for this class are War Domain, Tempest Domain, Nature Domain, Knowledge Domain, Trickery Domain, Light Domain, and Life Domain. |
Wizard | The Primary Ability of the Wizard is the “Intelligence.” The Hit Die for the Wizard is the “d6.” The best skills for the Wizard class are Investigation and Medicine. The Subclasses for this class are Transmutation, Illusion, Necromancy, Enchantment, Divination, Conjuration, Abjuration, and Evocation. |
- Grants access to non-class ritual spells.
- Enhances utility.
- Complements party spellcasting.
- Limited spell choices.
- Time-consuming rituals.
- Minimal direct combat benefit.
Lucky Feat
Lucky Feat helps the player to earn 3 Lucky Points that you are used to earning from Ability Checks, Saving Throws, and Attack rolls. It lets you force your opponent’s attack roll into re-roll during the Battle.
I cannot emphasize enough how amazing it is to have just 3 Bonus points on all of your throws.
You are also able to use the feat three times during the Battle. To unlock the Lucky Feat, you need to reach Level 4.
- Allows rerolls on rolls.
- Versatile and adaptable.
- Turns failures into successes.
- Limited uses per long rest.
- Random outcomes.
Shield Master Feat
By using the Shield Master, you can earn +2 bonus points. You can use the reaction to Shield yourself and reduce the amount of damage that is coming from your opponents.
By Shielding yourself, you will get half the damage, but if you successfully use Saving Throws, you can tank all the damage from the opponent. To unlock the Shield Master Feat of Cleric class, you must be on level 4.
The Class Features for Shield Master are:
- Block
- Dexterity Saving Throw Bonus +2
Classes | Details |
Paladin | The Primary Abilities of the Paladin are the “Strength and Charisma.” The Hit Die for the Paladin is the “d10.” The best skills for the Paladin class are Athletics and Intimidation. The best Subclasses for this class are Oathbreaker, Oath of Vengeance, Oath of Devotion, and Oath of the Ancients. |
Cleric | The Primary Ability of the Cleric is the “Wisdom.” The Hit Die for the Cleric is the “d8.” The best skills for the Cleric class are History and Insight. The Subclasses for this class are War Domain, Tempest Domain, Nature Domain, Knowledge Domain, Trickery Domain, Light Domain, and Life Domain. |
- Offers defensive bonuses.
- Allows bonus action shove.
- Enhances combat control.
- Requires shield proficiency.
- Shoving is not always advantageous.
- Competes with other defensive feats
My Take On Best Cleric Feats
During my playthrough, it was essential always to have a Cleric in my party. My gameplay heavily relied on exciting abilities that are exclusive to the Clerics. As a result, I could experience the Cleric class to its maximum. Moreover, I was surprised that these Clerics were given even more power once you unlock their feats.
These feats not only further amplified the defensive capabilities of this class but also helped me learn more spells. However, considering versatility and overall utility, War Caster is a strong choice. It enhances spellcasting in melee, provides an advantage on concentration saving throws, and allows spellcasting as opportunity attacks.
Now that you are here, why not check out:
Good job! Please give your positive feedback ☺️
How could we improve this post? Please Help us. 🤔
A gamer through and through, I’ve spent countless hours honing my skills in competitive FPS games like Counter-Strike and Valorant. When I’m not immersed in the high-stakes world of multiplayer shooters, I find solace in the mesmerizing narratives of games like The Last of Us and the Batman Arkham series.
But here’s an interesting twist – I’m not just a gaming enthusiast; I’m also an avid movie buff. Feel free to join me on Steam: Z3US
Riot: Z3US #1740