Remnant 2: Best Solo Class [Equipment & Perks]

This guide will take you through the best solo class in Remnant 2 and its specifics.

Remnant 2 Best Solo Class
Remnant 2 Best Solo Class | Credits: Gamesual

Remnant 2 boasts a choice of eleven classes, also called archetypes. The player can select an archetype at the start of the game but can be swapped out for another by creating the specific required item. Moreover, it is possible to combine two archetypes and form a “custom class” of sorts. The big question is, what is the best solo class in Remnant 2?


Key Takeaways

  • Remnant 2 has a choice of eleven classes.
  • The best solo class is the Handler class.
  • The starting armor for Handler is mediocre, but the starting weapons, Blackmaw AR-47, Tech 22, and Rusted Claws, are the perfect middle ground.
  • The Handler has a dog Companion which stays with you and can provide many buffs to help you in fights and general adventuring.
  • Moreover, the Companion can also revive you to 50% HP so you can continue fighting.
  • The buffs range from increased range, damage done, movement speed, healing, faster revive speed, and reduced damage taken.
  • The Handler has three active skills: reduced damage taken, increased healing, and damage output.
  • Only one skill can be selected, swapped out when out of combat.
  • It is best to juggle between the Support Dog and Attack Dog skills, Support Dog for general exploration, and Attack Dog for major fights.
  • Leveling up your character increases the trait, reducing the friendly fire damage, so there is less risk of accidentally killing your Companion in a fight.
  • If ever coop is played, Handler is still very useful as the Companion can also buff your allies.

The simple answer to this question is the Handler class. Choosing the Handler as the best solo class in Remnant 2 was very easy as it boasts many abilities and perks, which help it become a solo demon. Moreover, not only is the Handler good for solo adventuring, it can also be used in a co-op as you can buff your allies.

The best part of using the Handler class is the companion you get. The companion is man’s best friend, a dog that stays beside you your whole journey and will never leave your side. Moreover, your companion can even buff you with different effects.

In addition to this, the Companion can act as a second player, so you are never alone. This means that it can divert the enemy’s damage towards itself and also dish out some extra damage on top of your damage to help you conquer your foes. Moreover, the Companion can also revive you when you are downed, which is powerful when you are solo, as you won’t have teammates to help you.

Below is all the info you would need regarding the Handler class and why the specific equipment and perks make the Handler class best for soloing and just amazing in general.

The Handler Class

Remnant 2 Handler Archetype
Remnant 2 Handler Archetype | Credits: Gamesual

Starting Equipment

Here are the weapons and armor you start with when you choose the handler class,

Armors Weapons
  • Trainer Cap
  • Trainer Clothes
  • Trainer Workboots
  • Trainer Bracer
  • Blackmaw AR-47
  • Rusted Claws
  • Tech 22

Although the armor is nothing to write home about, being very mediocre, the starting weapons are pretty decent. The Blackmaw AR-47 is a classic fully automatic rifle. Although it may not have the highest damage or fire rate, it is in the perfect middle between the two. This means it doesn’t take too long to shoot a bullet or use half of your ammo after accidental fire.

Moving on to the pistol option, the Handler is provided with a Tech 22, which is an automatic pistol, perfect for up-close combat when your AR-47 is out of ammo. Just pull out your pistol and mow your foes down, providing you with enough space to reload your primary rifle.

With the Rusted Claws, you can achieve your lifelong dream of being a (dollar store) Wolverine. Nothing is more fun than slashing your enemies to oblivion, and Rusted Claws may turn out to be your best friend when you realize that ammo conservation was important, but now you are all out of it.

Prime Perk

Prime perks are unique abilities that come with every archetype when selected as the main class. The Prime Perk for Handler is called Bonded. With this, your companion can revive you when adversaries strike you down. Moreover, the Bonded perk can be upgraded at levels 5 and 10, reducing its cooldown.

Name Type Description Cooldown
Bonded Prime Perk When Handler is downed, Companion will attempt to revive them at 50% Max Health. It can be used to revive allies with Command. The downed ally must have a Relic charge. Default: 120s

Level 5: 105s

Level 10: 90s

This Prime Perk is one of the significant reasons the Handler class is so good for solo gameplay. When playing solo, you don’t have anyone to support or help you up; that’s where this perk comes in. This gives you a second chance which is especially helpful when the boss is a few hits away from death and you are vaporized by it.

Archetype Perks

Perk Name Pack Hunter Spirit Of The Wolf Teamwork Best Friend
Type Damage Perk Team Perk Utility Perk Relic Perk
Unlock Level Level 1 Level 2 Level 3 Level 4
Base Stats Gain 3% Ranged and Skill Damage while Companion is active and within 25m of the player. Increases with Handler Level. Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler’s Movement Speed (if faster). Handler and Companion gain 5% increased Revive Speed. Using a Relic fully restores the Companion’s health.
Upgrade Level Level 6 Level 7 Level 8 Level 9
Upgraded Stats Gain 30% Ranged and Skill Damage while Companion is active and within 25m of the player. Increases with Handler Level. Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler’s Movement Speed (if faster). Reduces the Stamina Cost of actions for allies by 15%. Handler and Companion gain 30% increased Revive Speed. While Handler or Companion are reviving, they receive 50% less damage. Using a Relic fully restores the Companion’s health and grants them 25% Damage and 35% Damage Resistance for 15s.

Archetype Perks are generally buffs for you and your allies. The archetype perks are unique to each archetype. Moreover, each archetype has four categories of perks, each serving a unique purpose.

These perk types are Damage, Team, Utility, and Relic. The perks slowly unlock with level up and then are upgraded once throughout the whole game. The table has detailed info regarding all of the Handler’s perks.

These perks make Handler the best solo class in Remnant 2. As you won’t have teammates to help you in your fights, why not buff yourself so you won’t ever need a teammate? These perks help you gain the range you need to maintain space from the enemies’ while also giving you the movement speed to run away from situations.

Moreover, your skills gain increased damage making it easier to mow down your adversaries. In addition, you can heal yourself to the full to prevent the situation of revival ever coming; however, if you get downed, you can revive faster while your Companion takes less damage.

Skills

So what skills does the best solo class in Remnant 2 have? The Handler has three unique skills to work with. Skills are active abilities, and only one skill can be equipped at a time; however, you can still swap out skills when you are out of combat for free. The following are the skill choices for a Handler,

Skill Name Guard Dog Support Dog Attack Dog
Unlock Level Unlocked from start Level 5 Level 10
Description The companion will follow the Handler and generate a 15% increased Threat while attacking. All damage to them is reduced by 20%. Companion will follow the Handler and continuously heal allies within 3.5m for 0.25% of Max Health per second.
A companion will follow the Handler and deal 20% additional damage.
Single Press Companion engages enemies near the targeted location.
Double Tap Companion returns to the Handler and remains by their side.
Hold Howl reduces damage by 15% to all allies within 20m, and the Companion generates additional Threats. Lasts 20s. Howl grants 2% of Max Health per second and 25% increased Movement Speed to all allies within 20m. Lasts 25s.
Howl increases damage by 20% for all allies within 20m. Lasts 20s.
Cooldown 84.6s 84.6s 84.6s

All of the skills have the basic ability to signal your Companion to engage or disengage from a fight. Using this efficiently can help you divert enough attention away from you while making sure your Companion doesn’t die from taking excessive damage.

Although the skill selection depends on your current gear and what you lack, as you can change your skills out of combat, having two skills to juggle is a good idea. Use the Support Dog when wandering around so you are slowly healing and have a greater movement speed for faster exploring.

On the other hand, the Attack Dog skill should be used before going into boss battles so you can dish out as much damage as possible, and the Best Friend perk will take care of the healing.

Traits

Traits are unique to each Archetype. These are effects or perks that upgrade with every level of your character. The Handler’s trait is Kinship which reduces the friendly fire damage from you. This can be especially useful as you may find yourself in the heat of the battle, accidentally hitting your Companion and potentially killing him. This helps your Companion take more hits from you so you can comfortably shoot at the enemies without fear of your Companion running in between the crossfire.

The following is the amount of damage reduction with each level,

Levels % Friendly Fire Damage Reduction
Level 1 -8% Damage Reduction
Level 2 -16% Damage Reduction
Level 3 -24% Damage Reduction
Level 4 -32% Damage Reduction
Level 5 -40% Damage Reduction
Level 6 -48% Damage Reduction
Level 7 -56% Damage Reduction
Level 8 -64% Damage Reduction
Level 9 -72% Damage Reduction
Level 10 -80% Damage Reduction

These factors help Handler become the best solo class in Remnant 2. Moreover, not only can it be used for solo play, but if you decide to invite some friends, you can also buff them and support them.

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