Classes are a significant factor in the Remnant series. With eight unique classes(Archetypes), picking your very first class can be overwhelming. Therefore, I will help you make the decision and help you pick the best starting class in Remnant 2.
Key Takeaways
Starting out your very first campaign can be a daunting task. To make it easy, here are the three classes you can pick to get into your first campaign comfortably.
- Hunter:
- High DPS: Ideal for players seeking high damage output, excelling in long-ranged combat.
- Dead to Rights Perk: A unique prime perk enhances weak spot damage, providing a strategic advantage.
- Longshot Trait: Class trait increases the max range for all ranged weapons, contributing to versatility.
- Challenger:
- Tank-Type Class: Suited for players favoring melee builds, offering high HP and armor for close combat.
- Die Hard Perk: Prime perk provides invulnerability and health regeneration, enhancing survivability.
- Strong Back Trait: Reduces the challenger’s weight with each level gained, optimizing mobility.
- Handler:
- Support Class: Specialized for supporting allies with a dog companion, suitable for single-player and co-op.
- Bonded Perk: Prime perk allows the companion to revive the Handler with health, offering valuable support.
- Kinship Trait: Reduces friendly fire damage between allies, emphasizing cooperation in co-op scenarios.
Hunter
For players looking for a high DPS character, we recommend you choose Hunter. It is a returning class from the first game, a long-ranged damage dealer focusing on dealing large amounts of damage in a short period.
During my experience, I mostly had to fend off enemies from a distance while keeping a safe side. For that instance, I strongly recommend Hunter as a beginner class to pave the way for an ideal playthrough.
Prime Perk
All classes have a unique prime perk, and Dead to Rights is excellent for the Hunter class.
Prime Perk | |||||
Dead to Rights
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Level 1: 65 base dmg to weak spots | Duration: 2.5s | |||
Level 5: 65 base dmg to weak spots | Duration: 3s | ||||
Level 10: 55 base dmg to weak spots | Duration: 3.5s |
Basic Perks
Hunter class has four different varieties of essential perks listed in the table below:
Perks | |||||
Damage Perk | Unlocks at level 1: 4% range dmg and 1.5% weak spot dmg. | ||||
Team Perk | Unlocks at level 2: Dmg weak spot and critical hit increase ammo drop by 25%. | ||||
Utility Perk |
Unlocks at level 3: 15% increased reload speed after a kill for 3s. |
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Relic Perk | Unlocks at level 4: Increases the duration of Hunter’s skills by 5s. Effect degrades with each use. |
Skills
Each class has its unique set of skills. Hunter’s class skills mainly focus on long-ranged combat:
Skills | |||||
Level 1: Automatically marks enemies within a 35m range and increases ranged and melee dmg by 15%
Duration: 25s | Cool-down: 1m 7s |
Level 5: Marks enemies when aiming down sight. Aiming down sight for 1s causes the Hunter to enter a FOCUSED state. | Level 10: Reduces the enemies’ awareness; any action taken during this time will deactivate the skill. Exiting the ability will mark enemies within a 10m radius and grant the Hunter AMBUSH for 2s. | |||
MARKS: Increases critical hit chance by 15% for all allies | FOCUSED: Reduces weapon spread, recoil, and weapon sway by 75%. Increases ranged weapon dmg by 25%, and critical hit chance increases by 10%. | AMBUSH: It is a buff that increases melee and ranged dmg by 50%
Duration: 15s | Cool-down: 1m 26s |
Hunter Traits
Longshot is a unique trait for the hunter class that increases the maximum range for all ranged weapons.
Trait | |||||
Longshot | Unique class trait for the Hunter class, which automatically upgrades as the Hunter levels up | At level 1: The weapon range is increased by +60, and at level 10: The weapon range is increased by +600 |
- High DPS: Gives out great damage in long-range combat.
- Versatility: Longshot trait extends ranged weapon range.
- Vulnerable Up Close: Struggles in close combat.
Challenger
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Challenger, also known as the scrapper in the previous titles, is a tank-type best starting class in Remnant 2. For those who want a melee build, the challenger class offers high HP and armor so you can get up close and personal with the enemies, and ranged weapons don’t require severe aiming.
Prime Perk
For the challenger class, the prime perk is called Die Hard, which grants them Invulnerability and health regeneration.
Prime Perk | |||||
Die Hard
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Level 1: When receiving the challenger, will have 2s of Invulnerability and 50% health regeneration |
This ability can be used once every 10 minutes and will reset on death or at Word Stone.
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Level 5: When receiving the challenger, will have 2.5s of Invulnerability and 75% health regeneration | |||||
Level 10: When receiving the challenger, will have 3s of Invulnerability and 100% health regeneration |
Basic Perks
The Challenger class features four different varieties of primary perks listed in the table below:
Perks | |||||
Damage Perk | Unlocks at level 1: Increase 3.5% dmg dealt on nearby enemies | ||||
Team Perk | Unlocks at level 2: Enemies within a 10m range will deal 10% less dmg to the challenger for 15s | ||||
Utility Perk | Unlocks at level 3: Stamina cost and stamina regin delay are reduced by 50% for every weight bracket | ||||
Relic Perk | Unlocks at level 4: Using the relic within 10m of enemies grants two stacks of BULWARK for 10s. In addition, it also increases the dmg by 10% |
Skills
Challenger class skills mainly focus on close-range combat:
Skills | |||||
Level 1: Staggers and deals dmg to enemies up to 7.5m in a forward cone and deals dmg in all directions at close range | Level 5:Grants movement and melee speed boost of 15%, and melee dmg increases by 50%. You also gain three stacks of BULWARK. | Level 10: Increases fire rate by 15%, reload speed by 20%, and movement speed by 10% | |||
Cool-down: 15 sec | Duration: 25 sec | Duration: 10s | Cool-Down: 1 min 30 sec |
Challenger Traits
Trait | |||||
Strong Back | Reduces the challenger’s weigHandler each level gained by the challenger. | At level 1, the challenger’s weight is reduced by -1, and at level 10, the player’s weight is reduced by -10 |
- Tanky Melee: High HP and armor for close combat.
- Survivability: Die Hard perk provides invulnerability.
- Limited Range: Focused on close combat.
- Higher Stamina Use: Quick stamina depletion.
Handler
It is a support-type class with a dog companion in combat. Your companion can aid in many things, such as attack, heal, and provide damage buffs according to the skill you equip.
If you are playing single-player mode, Handler is your go-to class.
Prime Perk
Prime Perk | |||||
Level 1: When the Handler is knocked out, the companion will try to revive the Handler with half-health healed. The companion can also revive teammates in co-op mode if they have a relic charge. | Cool-down: 2 min | ||||
Level 5: It does the same thing, such as reviving the Handler and reviving teammates in co-op. The only difference is the cool-down time. | Cool-down: 1 min 45 sec | ||||
Level 10: The only notable difference is the cool-down time. Everything else is the same. | Cool-down: 1 min 30 sec |
Basic Perks
The Handler class has four different varieties of essential perks listed in the table below:
Perks | |||||
Damage Perk | Unlocks at level 1: When activated, the base dmg and skill dmg increase by 3% within a 25m radius. | ||||
Team Perk | Unlocks at level 2: It increases the handler’s and allies’ movement speed within a 10m radius. | ||||
Utility Perk | Unlocks at level 3: Handler and companion gain a 15% increase in revive speed. | ||||
Relic Perk | This perk will restore the Handler’s health altogether. |
Skills
Handler’s skill set allows your character to support allies better; thus, it is a better support character for beginners. His skill set consists of attacking, healing, and damage buffs.
Skills | |||||
Level 1: The companion gains 15% agro and also reduces 20% dmg taken by the Handler | Level 5: Continuously heals Handler and allies in a 3.5m radius for 0.25% of max health | Level 10: The companion will stay close to the Handler and deal 20% increased damage to nearby enemies | |||
HOWL: Reduces dmg taken by allies by 15% in a 20m radius
Duration: 20s | Cool-down: 1 min 24 sec |
HOWL: Will heal 2% of max health per second and increase movement speedHandler in a 20m radius
Duration: 25s | Cool-down: 1 min 24 sec |
HOWL: It will increase dmg for allies by 20% in a 20m radius
Duration: 20s | Cool-down: 1 min 24 sec |
Handler’s Trait
It is primarily helpful in co-op as it reduces friendly fire damage taken and dealt between allies.
Trait | |||||
Kinship | It reduces the damage taken and dealt to allies. The damage reduces for each level the Handler gains. | At level 1: Friendly fire damage is reduced by -8%, and at level 10: Friendly fire damage is reduced by -80% |
- Versatile Support: Supports in single-player and co-op.
- Reviving Abilities: Companion revives enhance survivability.
- Lower DPS: Primarily a support class.
- Dependency on Companion: Effectiveness tied to companion.
My Recommendation For Starting Class
Classes strongly depend on the type of playthrough you want to pursue. But my recommendation lies with Hunter and Handler as an all-rounder to aid in single-player and co-op playthroughs. Just having a Dog companion that comes to save your life makes you a little safer. Ultimately, some experimentation during your gameplay can strongly assist in finding your ideal class.
You may also like:
- Remnant 2 Cargo Control Key.
- Remnant 2 Best Weapons
- Remnant 2 The Chimney.
- Remnant 2 All Lament Puzzles.
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