Remnant 2: Best Starting Class For Beginners [Top 3]
Classes are a significant factor in the Remnant series. With eight unique classes(Archetypes), we will show you the best starting class in Remnant 2.
Table of Contents
These are chosen based on their durability, the damage dealt, and their usefulness in a team.
All the classes in Remnant 2 are best for both single-player and co-op.
Each class has unique skills and perks that are available at your disposal.
After the tutorial, players can unlock their first class by talking to Wallace in Ward 13.
After you select your first class, you cannot change it again. But later in the game, you find an Engram to change your class.
For a new player choosing from 8 different classes is quite confusing; hence we will pick out the best classes for Beginners.
For players looking for a high DPS character, we recommend you choose Hunter. It is a returning class from the first game, a long-ranged damage dealer focusing on dealing large amounts of damage in a short period. Hunter has a wide variety of abilities that you can take advantage of.
All classes have a unique prime perk, and Dead to Rights is excellent for the Hunter class.
Dead to Rights
Level 1: 65 base dmg to weak spots
Level 5: 65 base dmg to weak spots
Level 10: 55 base dmg to weak spots
Hunter class has four different varieties of essential perks listed in the table below:
Unlocks at level 1: 4% range dmg and 1.5% weak spot dmg.
Unlocks at level 2: Dmg weak spot and critical hit increase ammo drop by 25%.
Unlocks at level 3: 15% increased reload speed after a kill for 3s.
Unlocks at level 4: Increases the duration of Hunter’s skills by 5s. Effect degrades with each use.
Each class has its unique set of skills. Hunter’s class skills mainly focus on long-ranged combat:
Level 1: Automatically marks enemies within a 35m range and increases ranged and melee dmg by 15%
Duration: 25s | Cool-down: 1m 7s
Level 5: Marks enemies when aiming down sight. Aiming down sight for 1s causes the Hunter to enter a FOCUSED state.
Level 10: Reduces the enemies’ awareness; any action taken during this time will deactivate the skill. Exiting the ability will mark enemies within a 10m radius and grant the Hunter AMBUSH for 2s.
MARKS: Increases critical hit chance by 15% for all allies
FOCUSED: Reduces weapon spread, recoil, and weapon sway by 75%. Increases ranged weapon dmg by 25%, and critical hit chance increases by 10%.
AMBUSH: It is a buff that increases melee and ranged dmg by 50%
Longshot is a unique trait for the hunter class that increases the max range for all ranged weapons.
Unique class trait for the Hunter class, which automatically upgrades as the Hunter levels up
At level 1: The weapon range is increased by +60, and at level 10: The weapon range is increased by +600
Challenger, also known as the scrapper in the previous titles, is a tank-type best starting class in Remnant 2. For those who want a melee build, the challenger class offers high HP and armor so you can get up close and personal with the enemies, and ranged weapons don’t require severe aiming.
For the challenger class, the prime perk is called Die Hard, which grants them Invulnerability and health regeneration.
Level 1: When receiving the challenger, will have 2s of Invulnerability and 50% health regeneration
This ability can be used once every 10 minutes and will reset on death or at Word Stone.
Level 5: When receiving the challenger, will have 2.5s of Invulnerability and 75% health regeneration
Level 10: When receiving the challenger, will have 3s of Invulnerability and 100% health regeneration
The Challenger class has four different varieties of primary perks listed in the table below:
Unlocks at level 1: Increase 3.5% dmg dealt on nearby enemies
Unlocks at level 2: Enemies within a 10m range will deal 10% less dmg to the challenger for 15s
Unlocks at level 3: Stamina cost and stamina regin delay are reduced by 50% for every weight bracket
Unlocks at level 4: Using the relic within 10m of enemies grants two stacks of BULWARK for 10s. In addition, it also increases the dmg by 10%
Challenger class skills mainly focus on close-range combat:
Level 1: Staggers and deals dmg to enemies up to 7.5m in a forward cone and deals dmg in all directions at close range
Level 5:Grants movement and melee speed boost of 15%, and melee dmg increases by 50%. You also gain three stacks of BULWARK.
Level 10: Increases fire rate by 15%, reload speed by 20%, and movement speed by 10%
Cool-down: 15 sec
Duration: 25 sec
Duration: 10s | Cool-Down: 1 min 30 sec
Reduces the challenger’s weigHandler each level gained by the challenger.
At level 1, the challenger’s weight is reduced by -1, and at level 10, the player’s weight Handlerced by -10
It is a support-type class with a dog companion in combat. FurHandlere, the dog, can do many things, such as attack, heal and provide damage buffs according to the skill you equip. If you are playing single-player mode, Handler is your go-to class. It could be considered the best starting class in Remnant 2.
Level 1: When the Handler is knocked out, the companion will try to revive the Handler with half-health healed. The companion can also revive teammates in co-op mode if they have a relic charge.
Cool-down: 2 min
Level 5: It does the same thing, such as reviving the Handler and reviving teammates in co-op. The only difference is the cool-down time.
Cool-down: 1 min 45 sec
Level 10: The only notable difference is the cool-down time. Everything else is the same.
Cool-down: 1 min 30 sec
The Handler class has four different varieties of essential perks listed in the table below:
Unlocks at level 1: When activated, the base dmg and skill dmg increase by 3% within a 25m radius.
Unlocks at level 2: It increases the handler’s and allies’ movement speed within a 10m radius.
Unlocks at level 3: Handler and companion gain a 15% increase in revive speed.
This perk will restore thHandlernion’s health altogether.
Handler’s skill set allows him to support his allies better; thus considered a better support character for beginners. His skill set consists of attacking, healing, and damage buffs.
Level 1: The companion gains 15% agro and also reduces 20% dmg taken by the Handler
Level 5: Continuously heals Handler and allies in a 3.5m radius for 0.25% of max health
Level 10: The companion will stay close to the Handler and deal 20% increased damage to nearby enemies
HOWL: Reduces dmg taken by allies by 15% in a 20m radius
Duration: 20s | Cool-down: 1 min 24 sec
HOWL: Will heal 2% of max health per second and increase movement speedHandler in a 20m radius
Duration: 25s | Cool-down: 1 min 24 sec
HOWL: It will increase dmg for allies by 20% in a 20m radius
Duration: 20s | Cool-down: 1 min 24 sec
It is primarily helpful in co-op as it reduces friendly fire damage taken and dealt between allies.
It reduces the dmg taken and dealt to allies. The dmg reduces for each level the Handler gains.
At level 1: Friendly fire dmg is reduced by -8%, and at level 10: Friendly fire dmg is reduced by -80%
These three classes are the best starting class in Remnant 2. I hope you find this guide helpful in choosing a starting class.