Remnant 2 is known to blend the medieval fantasy setting with modern combat. This is one of the main reasons the game has short-range melee weapons and long-range Guns. However, the game has many weapon choices for the players, and not all weapons are worth your time. Therefore, this guide will help you decide the best weapons in Remnant 2 and how to acquire them.
Key Takeaways:
- Remnant 2 has some of the most diverse and best weapons collections.
- These weapons range from close-range melee weapons to alien technology guns.
- Moreover, players can always access all the weapons they wish to keep.
- However, players can only equip one type of each weapon.
- Some of these weapons, like MP60-R or the Bonesaw, can be acquired early in the game.
- Although, most weapons can be obtained from crates or after defeating various bosses.
- Most of the special alien weapons can be crafted after defeating specific bosses.
- Weapons like Enigma and the Gas Giant can produce significant passive area damage.
- It is best to try out weapons independently and create the build that suits your play style best.
Remnant 2 allows players to shuffle between a long-range gun, a handgun, and a melee weapon. Moreover, players are allowed to carry multiple weapons at the same time. However, these weapons require scraps for upgrades and mods that can further buff up the weapon. Therefore, knowing which weapon is worth the resources before spending them is better.
There are various ways to acquire weapons in Remnant 2. As a result, some guns are found in chests, and some weapons are dropped after defeating a boss. However, you can acquire some great weapons early on with little effort. Moreover, it is essential to maintain the right balance between your currently equipped melee weapons and guns.
Weapon Name | Damage | Cost Or Location |
Enigma | 22 | 1 Cipher Rod |
MP60-R | 9 | 1000 Scraps |
Blackmaw AR-47 | 18.7 | 1000 Scraps |
Gas Giant | 74 | Tal Ratha |
XMG57 Bonesaw | 13.2 | 1000 Scraps |
Atom Smasher | 72 | Terminus Station |
Merciless | 13 | Corrupt Ravager |
Nightfall | 31 | Cursed Dream Silks |
Labyrinth Staff | 64 | The Labyrinth |
Sorrow | 45 | Tear of Kaeula |
Enigma

Weapon Name | Enigma |
Damage | 22 |
Rounds Per Second | 4 |
Magazine | 30 |
Ideal Range | 12m |
Max Ammo | 120 |
The Enigma may be one of the best submachine guns in the game. This electrocuting SMG is made of stone and releases strong electrical currents whenever the trigger is pressed. Moreover, the Enigma is capable of electrocuting multiple enemies at once. The stream of electricity will bounce off and attach to enemies nearby.
Moreover, acquiring this weapon is also reasonably straightforward. However, you must first reach the Labyrinth as part of your campaign. Once at the Labyrinth, explore the area nearby until you see a teleporter that changes location. Therefore, jump inside the teleporter once you see an empty sky and a ledge.
If you are lucky, you will probably get here right when the bridge is forming. You may need to take care of a few enemies at first. Therefore, collect your Cipher Rod and bring it back to Ward 13 to craft into the Enigma. As this is an SMG, it will only use handgun ammo commonly available in the game.
MP60-R

Weapon Name | MP60-R |
Damage | 9 |
Rounds Per Second | 14.2 |
Magazine | 42 |
Ideal Range | 17m |
Max Ammo | 252 |
The MP60-R is another early-game weapon players can find. This fully automatic handgun can be acquired once players have unlocked Ward 13. Therefore, players must travel to this world and head on to Ford’s room, the older man you met at the start of the game. Ford’s room is next to the World Crystal and on top of the Weapon Upgrade shop.
However, once in Ford’s room, you will see a locked Red Chest in the corner. The Chest requires players to enter the combination 0415 to unlock the Chest finally. Within the Chest is a key that players can use to access a secret room and find the gun. Moreover, the secret room is located at the scrapyard, with all the Cargo Containers. You can learn more about it in detail from Remnant 2 Cargo Control Key guide.
The submachine gun is a trusty sidearm that is an excellent upgrade from your regular pistol. Moreover, the fully automatic allows players to unload many bullets within seconds.
Blackmaw AR-47

Weapon Name | Blackmaw AR-47 |
Damage | 18.7 |
Rounds Per Second | 7.3 |
Magazine | 38 |
Ideal Range | 20m |
Max Ammo | 190 |
The Blackmaw AR-47, as the name suggests, is one of the game’s primary assault rifles. The Rifle has a rugged look, barely held together by duct tape. However, the gun boasts impressive damage and a reasonable reloading speed. Therefore, this makes it a capable weapon at the start of your campaign.
Moreover, you can also attach the Hot Shot mutator to fire-burning bullets that cause bleed effect damage. You can also use iron and other resources to upgrade the weapon further. However, as this is a starting weapon, spending a tiny amount on upgrades is best. Moreover, it is better to sell the gun when you get a better weapon.
This gun is pretty simple to acquire as this is a starting weapon for the Handler class. However, if you play in a different style, you can buy this gun for 1000 Scraps from the shop.
Gas Giant

Weapon Name | Gas Giant |
Damage | 74 |
The Gas Giant is one of the first melee weapons on the list. Melee Weapons are your only support when you run out of bullets, or the enemies get a little too close. Moreover, the Gas Giant is a consequential melee weapon capable of putting on the corrosion effect. So whenever you strike an enemy with this, you put on a poison effect on them.
Furthermore, acquiring this weapon is straightforward. However, the item required to craft this weapon can only be found in the world of N’Erud. You would need to defeat the final boss Tal Ratha on the planet to get your hands on the material. Once you defeat the boss in the Astral Plain, he will drop material and his echo.
Therefore, bring this material back to Ward 13 and craft your new melee weapon.
XMG57 Bonesaw

Weapon Name | XMG57 Bonesaw |
Damage | 13.2 |
Rounds Per Second | 9.5 |
Magazine | 150 |
Ideal Range | 19m |
Max Ammo | 300 |
The XMG57 Bonesaw is an excellent starting weapon for most players. This weapon can play an integral role in the early hours of your campaign. Moreover, the gun is practically a machine gun capable of spewing 150 rounds in one magazine and having 150 rounds in reserve. Therefore, you can unload a storm of bullets on your enemies without much of reloads.
However, it is essential to remember that the reloading time of this weapon is prolonged. Therefore, it is recommended to pick a safe corner before you go on to reload this weapon. The XMG57 Bonesaw is relatively easy to acquire and a starting gun for the medic class in the game. However, you can also purchase this gun for 1000 Scraps later on.
Atom Smasher
Weapon Name | Atom Smasher |
Damage | 72 |
The Atom Smasher is another great melee weapon to have in your arsenal. This sledgehammer is capable of dealing significant damage with a single hit. Moreover, the weapon comes with an 11% Stagger rate. The Atom Smasher also comes with a unique mod that allows you to accelerate heavy attacks. As a result, players can land significant damage without much delay.
This heavy weapon can be found on the Planet N’Erud on the Terminus Section. Therefore, head on deep down in the Terminus station. You will be required here to kill off waves of Robots within a time limit. Completing this task successfully will allow players to craft the Atom Smasher.
The Atom Smasher is a great addition to your weapons and adds great variety to your play style.
Merciless
Weapon Name | Merciless |
Damage | 13 |
Rounds Per Second | 8.6 |
Magazine | 50 |
Ideal Range | 20m |
Max Ammo | 250 |
The Merciless is another great gun to have in your arsenal and one of the best weapons in Remnant 2. This alien-looking gun is capable of shooting 50 bullets from a single magazine. Moreover, the bullets from this weapon can also inflict bleeding damage on the enemies. This allows you to put on passive damage on the enemy as well.
Moreover, the gun comes with an impressive Mod. The Mod allows the weapon to transform into a shotgun-rocket launcher hybrid. This will enable players to fire penetrating shots that deal incredible damage to multiple enemies at once. You can easily acquire this weapon from the world of Yaesha.
However, you must defeat the Corrupt Ravager and get your hands on the particular item. Therefore, bring this item to Ward 13 and craft it into your new favorite Long Gun.
Nightfall
Weapon Name | Nightfall |
Damage | 31 |
Rounds Per Second | 5 |
Magazine | 10 |
Ideal Range | 18m |
Max Ammo | 90 |
The Nightfall is a long gun that can be crafted in Remnant 2. This gun may not seem like a lot initially due to its weak stats. However, once players realize how to activate the Mod, this gun becomes a beast. The Dreamweaver mod transforms this gun into an absolute beast.
Once the Mod is activated, the gun gains infinite ammo. Moreover, the weapon gets an additional 35% fire rate and grants a 10% life steal. This makes you unstoppable for the time this Mod lasts. Therefore, this makes it a great weapon to bring to your next boss fight.
However, it would be best if you defeated the Nightweaver boss in Losomn to craft this weapon. The boss will drop a Cursed Dream Silk once he is defeated. Then players can bring this material back to Ward 13 to prepare this great new weapon.
Labyrinth Staff
Weapon Name | Labyrinth Staff |
Damage | 64 |
The Labyrinth Staff, as the name suggests, can be found in the Labyrinth world. This long staff is capable of dealing significant amounts of damage to your enemies. Moreover, this staff can regenerate Mod, which can be essential if your build depends on it. The staff can also land a heavy attack that can create shockwaves. These shockwaves can damage the enemies nearby.

Therefore, you must first head to the Labyrinth to acquire this weapon. Then find the shifting portals and fight the miniboss known as Bastion. Once the boss is defeated, scour the area to fight the Labyrinth Staff. This long-ranged melee weapon will be a great new addition to your arsenal. Moreover, this weapon can be effective if you need to generate Mod.
Sorrow
Weapon Name | Sorrow |
Damage | 45 |
Rounds Per Second | 2.6 |
Magazine | 5 |
Ideal Range | 16m |
Max Ammo | 45 |
The Sorrow is another incredible handgun available in Remnant 2. This handgun is a mini crossbow that classifies as a side arm. Moreover, this tiny crossbow also doubles as a ring, granting you additional Relic Charges. This incredible effect allows players to expand their inventory by carrying this weapon.
Moreover, players would not need to worry about this gun’s ammo. Eulogy’s unique Mod will allow players to call back their bolts. These bolts can cause significant damage once they enter and leave the enemy. Moreover, this also regenerates the player’s health and lets you get back ammo.
The players must gather the Tears of Kaeula to craft this side gun.
Remnant 2 has some of the most diverse weapon choices in video games. You can get regular guns in the game, travel to distant worlds, and get your hands on alien technology. Moreover, every weapon is unique, with its weaknesses and strengths. Therefore, knowing about a few guns before your first playthrough is essential.
You can always keep up to one long gun, handgun, and melee weapon equipped. However, you can switch between any weapon anytime during your playthrough. As a result, you can have multiple favorite guns at a time. This is also essential as some weapons work better against some enemy types.
You can always pick and try your weapon of choice. It is essential to choose a weapon that supports your playstyle the most. That is all we have to rank the best weapons in Remnant 2. Share your thoughts and opinions in the comments section below.
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