N’erud is one of the five worlds that can be explored in Remnant 2. It is doubtful to spawn in N’erud during your first playthrough; however, as you start a new game, the world will be unlocked. Here is the complete Remnant 2 N’Erud Guide, how to open it, the missions, and the bosses.
Key Takeaways
- There are five total worlds in Remnant 2. Three can be unlocked randomly each time you start a new playthrough.
- N’Erud was a world constructed by the Dryzr to explore their love for science and dark matter. They found a black hole here, called the Alepsis-Taura, that they considered contained all the answers.
- Tal’Ratha, an astropath who gained enlightenment, warned Dryzr of the risks of the black hole and entering it. But the Dryzr were met with their fate, and N’Erud became a ghost town inhabiting the destruction of the Dryzr.
- Travel to Alepsis-Taura commences if you spawn at the Seeker’s Rest, where The Custodian asks you to collect specific keys to help him drive N’Erud into the black hole again.
- The main boss for the Alepsis-Taura storyline is Sha’Hala: Spectral Guardian of N’Erud.
- The Shining Essence Echo begins if you spawn at the Forgotten Prison. The plot is the same; the Custodian will ask for your help to save the Dryzr. However, it features a different boss.
- The main boss for the Shining Essence Echo is Tal’Ratha, who comes in two forms, natural and metaphysical, depending on a particular choice.
- There are 18 Events in N’Erud, which can be completed to obtain certain quest items. Events unlock Weapons, Traits, Rings, and Amulets. Each event requires you to either have combat or find a secret place.
Remnant 2 features five worlds players can explore, each with unique playthroughs, enemies, weapons, and builds. Three of these worlds can be unlocked randomly; you may be based in Losomn in the first playthrough, and as you start a new game, you may end up in a different world like Yaesha or N’erud. However, Labyrinth and Root Earth are two worlds that can only be unlocked by following the storyline and completing certain quests.
N’erud Location
Before we move to the Remnant 2 N’Erud Guide, it is essential to discuss the complete lore of the location. N’Erud was constructed by the Dryzr as a second home to discover the answers to the mystery of creation. The giant structure was built in search of sentient life across the galaxy.
However, they found something even more significant within this world, the Seat of Creation. The Dryzr found a black hole within the Seat of Creation, the Alepsis-Taura, which they believed contained all their answers.
Even though Tal’Ratha, an Astropath, who had ingested a mysterious substance and gained enlightenment, warned the Dryzr of the dangers ahead. However, his suggestion was overruled, and the Dryzr civilization met its fate. Only Tal’Ratha survived, and the whole of N’Erud became a ghost town, with the spirits of the Dryzr civilization haunting it.
N’Erud is one of the three main worlds in the game that can be accessed through the campaign. However, the order in which you will access it is highly random. The world features two different storylines depending on where you spawn first. Both storylines feature main characters that will ask for your help driving N’Erud into the black hole, each containing unique bosses to fight.
- Tal’Ratha and the Shining Essence Echo
- Travel to Alepsis-Taura
The Two Storylines
Travel to Alepsis-Taura
Spawn Location: Seeker’s Rest
Walkthrough
The story starts at the Seeker’s Rest, in a room with a statue on which lies the Seeker’s Key. Following this, you will enter a crystal chamber containing a mechanical eye floating in the air. The eye will interact with you, astonished at your existence. It will ask you to find its tower within the waste so that it can interact with you.
The tower you must seek is located beyond the Threshold of the Unknown, an ascending structure with a glowing orb at the top, illuminating the entire sky. Follow the path past this tower till you reach the Phantom Wasteland. As you near the tower, enemies will also start to spawn.
The main mission for this story is collecting 5 Seeker’s Keys. The Custodian will give you The mission, which you can also find at the Ascension Spire in another storyline. He will ask for your help in collecting the keys to unlock the access to the Core of N’Erud so that he can save the Drzyr.
Seeker’s Keys
Key 1:
Location: Seeker’s Rest
You can find this key when you spawn in the Seeker’s Rest. It is present on the giant statue. Go towards the figure and interact with it to equip the key.
Key 2:
Location: Phantom Wasteland Dungeon
After defeating the boss, you can find the second key in the Hatchery Dungeon. This dungeon connects all the overworlds. The statue will be revealed; climb the stairs and interact to get the second key.
Key 3:
Location: Timeless Horizon Dungeon
The next location for our N’Erud Guide in Remnant 2 is Timeless Horizon Dungeon. After exiting the Hatchery Dungeon, move northwest to get to the Spectrum Nexus Dungeon, the main dungeon in the second overworld. Find the statue to equip the third key.
After equipping all three keys, travel to the Sentinel’s Keep, take the elevator present in the center, and travel to the top. Hear the Custodian talk about the history of the Drzyr as you go. Once you’ve reached the top, prepare yourself for a boss fight. Interact will the terminal to start. The boss fight will be discussed later in the guide.
Alepsis Taura
After defeating the boss, Sha’Hala, head back to the Custodian to receive additional rewards. The Custodian will then drive N’Eud into the black hole, while you can visit Alepsis-Taura to claim the Void Heart relic. Once you have obtained the relic, you can no longer enter N’Erud unless you start another playthrough.
Tal’Ratha and the Shining Essence Echo
Spawn Location: Forgotten Prison
Walkthrough
You will spawn at the Forgotten Prison in a room with a glass chamber. A vice from behind the chamber will greet you and ask for your help in retrieving the Soul Spark Cylinder to save the Dryzr civilization, only the ruins of which remain.
Once you exit the Forgotten Prison, you will land in the Abyssal Rift, the first overworld you must pass through. From here, find The Custodian at the Ascension Spire to talk about Tal’Ratha, the Astropath who warned Dyzr of the destruction. The Custodian will task you with two things to send N’Erud back into the black hole:
- Killing Tal’Ratha
- Obtaining the Shining Essence Echo
To aid you in your fight against Tal’Ratha, the Custodian will also give you Poisoned Ambit Ember Capsules.
Soul Spark Cylinder
The Soul Spark Cylinder is known to contain hundreds of eggs inside it, thus pointing towards the existence of Dryzr. After completing the main dungeon to get to the Eon Vault, you can find the cylinder after exploring this second overworld.
The cylinder will be present inside the overworld, do not go around searching side dungeons for it. After obtaining the cylinder, head to the opposite end of the Forgotten Prison to enter Tal’Ratha’s Refuge.
Tal’Ratha’s Choice
In the refuge, it will be revealed that the voice that spoke to you from the glass chamber was Tal’Ratha himself. He warns you about working with The Custodian and his choice for sending N’Erud back into the hole again. After briefing you about the history of the people of Dryzr, he will provide you with two options:
- Get eaten alive by him and get saved for eternity.
- Refuse and fight him.
Each option will lead to a boss fight; the only difference will be the variant of Tal’Ratha that you get. If you choose the first option, you will fight his metaphysical form.
The details of the fight are mentioned later in the guide.
Shining Essence Echo
Once you’ve defeated Tal’Ratha, you will unlock the Shining Essence Echo, from which you can unlock either one of the following:
Siphon Heart (Relic): If you hand over the Echo to The Custodian.
Void Idol (Amulet): If you keep the Echo, use it at the Dryzr Replicator.
Additionally, once you have finished either of the two storylines, head to The Labyrinth and interact with The Keeper to get your objectives updated.
Boss Fights
There are 12 bosses in N’Erud that you can encounter and defeat in various locations during multiple events. The three main bosses essential to the storyline are Sha’hala, Tal’Ratha, and Tal’Ratha metaphysical. These boss fights will be discussed in detail.
Sha’Hala: Spectral Guardian Of N’Erud
- Storyline: Travel to Alepsis-Taura
- Location: Sentinel’s Keep
- Race: Phantom
- Immunity: Fire
- Weakness: Orb in its hands. Hitting it will deal with Critical Damage.
- Rewards: Eidolon Shard x1, Lumenite Crystal, Scrap, Tome of Knowledge, Segment, Void Cinder.
Walkthrough:
The boss fight can be divided into two segments:
Offense: Sha’hala attacks directly from the front, shooting laser beams from his orb. He has multiple hands shooting at you, each having its health bar. Targeting individual hands will not deal a severe amount of damage or have a significant effect on his health bar.
However, this segment is the best time to aim for the orb in his hand. There will be plenty of opportunities to hit it when his hands are not covering it. Dealing critical hits on the ball will cause significant damage to his health bar.
Defense: In the next segment, Sha’Hala moves away into the dark and shoots from there. There will be a giant hand rising from the ground. For this segment, the best strategy is to dodge and avoid damage. Ignite the floor to cause maximum damage.
The only opportunity to attack during this segment is the Black Hole attack. The perfect time to strike in this segment is when Sha’hala points the Orb at you. At this point, dodge a move backward. However, he will keep the Orb there for a few seconds, which gives you the perfect opportunity to launch heavy attacks and ignite the ground on fire.
Each attack has ‘casting’ time, making preparing for the next one easy.
Below is a detail on all the attacks performed during the fight and how to best counter them.
Attack |
Counter |
Horizontal Beams: Purple orbs shoot at you and will form horizontal beams. Several hands will also simultaneously start shooting laser beams at you. | Ignore the higher beams, and focus on dodging the ground-level ones. Also, avoid getting hit by the turret’s hands on top. |
Hand Beams: Green hands will shoot purple beams around the boss. They will all point towards you. | There is a delay in the beams; time your dodges accordingly. |
Homing Orbs: Green orbs will be spawned from around the boss and above you; a dozen will form a laser beam and shoot. | Destroy them using an automatic weapon. They are slow and gradual, thus easy to shoot. |
Ascending Orbs: The boss will disappear out of range, and orbs will start spawning from the ground and hollows. | Keep your eyes on the ground to dodge and anticipate new holes that appear. |
Trajectorial Orbs: These are faster, and harder to dogde. They will move around the ground where you are standing. However, the trajectory of their path will be revealed. | Track the trajectory and keep checking the ground. |
Direct Hit/ Black Hole Attack: At the end of an attack, the boss will place his orb directly on you. A charging sound can be heard beforehand. | Focus on the sound, and prepare to dodge as soon as you hear it. Unleash all attacks once you land in a safe spot. This is also the best time to heal and reload. |
Diagonal Lightning: The boss will start shooting random lightning from the orb everywhere in patterns. This can deal a ton of damage if not avoided. | Try to move into a safe space to avoid diagonal attacks. |
Tal’Ratha
- Storyline: Tal’Ratha and the Shinning Essence Echo
- Location: Forgotten Prison
- Race: Astropath
- Immunity: None
- Weakness: Gaping Mouth
- Rewards: Lumenite Crystal, Scrap, Tome of Knowledge, Spiced Bile, Shining Essence Echo.
Walkthrough:
The fight will commence once you do not choose to be eaten alive by Tal’Ratha. It will take place in the gas chambers where you talk to him. Tal’Ratha uses his entire body as a weapon during the fight, shooting a wide range of attacks.
Despite his bulk, he can quickly cut the distance between him and you. He will draw you closer using his gaping mouth; however, this is his weak point, so you should plan your attack accordingly.
The enemy also has a few ranged attacks, one where he throws a gas canister at you, and Dryzr zombies spawn from it. He also has two different fluid attacks. Every time he charges an attack, dodging is your best bet.
Attack |
Counter |
Charge: Despite his large size, he will charge toward you and open his mouth to try and eat you. | Dodge to either side and you will be fine. |
Canister Throw: Throws a gas canister towards you that may spawn a zombie. | Dodge the attack. |
Body Slam: Slams his entire body to either side. | Move back to avoid. |
Punch Ground: Creates a shockwave after jumping to the ground. | You will see this coming, so time your dodge. |
Suck: He opens his gaping mouth to draw you in. | Shoot at him to deal damage or roll at the last moment. |
Vomit: Vomits several black ichor projectiles from his mouth. | Dodge. |
Magic Orbs: His last attack is the glowing homing orb. | They are destroyable; shoot at them with bullets. |
Tal’Ratha – Metaphysical
- Storyline: Tal’Ratha and the Shinning Essence Echo
- Location: Forgotten Prison
- Race: Astropath
- Immunity: None
- Weakness: Head
- Rewards: Lumenite Crystal (x5), Scrap, Tome of Knowledge, Acidic Jawbone, Shining Essence Echo.
The boss fight commences if you choose to let him eat you alive. He has a range of melee attacks at his disposal and shoots a lot of projectiles. The enemy can also teleport very quickly throughout the battlefield. Tal’Ratha changes locations fast, making him untraceable.
His only advantage is his teleporting abilities, which he utilizes to charge three consecutive attacks toward you. There will be a lot more star-based attacks in this version. However, he is pretty huge, and his head is his weak spot. Players can efficiently deal damage fast.
Attack |
Counter |
Starlight Beam: The boss charges a beam toward you using his right hand. | Dodge at either side. |
Teleport Slam: Disappears, teleporting higher on the ground and falling, causing a considerable impact. Deals AoE damage. | Keep a distance. |
Charge: He attempts to eat you by charging you with an open mouth. Right when he gets close, he disappears and teleports to another position. He tries to make three consecutive charge attacks by teleporting. | Wait for him to get on all fours and dodge. |
Black Ichor: Shoot black projectiles from the gaping mouth, both forward and at 45 degrees. | Focus and position yourself in between each projectile to avoid it. |
Star Shower: He will summon stars from the sky and shoot them in all directions, ending with a slam. There will be three waves of stars followed by the ultimate blow. | Dodge the waves and prepare for the delay before the slam. |
Teleport Melee: He will perform a melee combo after teleporting to your position. | Keep your focus and move away as soon as he teleports. |
The rest of the bosses and their weaknesses are described as follows:
Boss |
Location | Weakness | Race |
Reward |
Abomination | N’Erud | Core | Dryzr, Aberration |
|
E.D. Alpha | Tower of the Unseen | Eye | N’Erud Robots, Aberration |
|
Fetid Corpse | Void Vessel Facility | Exposed Core | Dryzr, Aberration |
|
Primogenitor | The Hatchery | None | Bug |
|
The Astropath | Astro path’s Respite | Chest | Phantom |
|
The Progeny | The Hatchery
The Dark Conduit The Putrid Domain |
Head Exposed | Bug, Aberration |
|
The Custodian’s Eye | N’Erud | Main eye | N’Erud Robots |
|
W.D. 109 | The Putrid Domain
The Hatchery |
None | N’Erud Robots |
|
Locations
There are 18 central locations on the N’Erud map. Each of these locations holds significance regarding bosses, missions, and revelations.
Location | Description | Enemies and Bosses | NPCs | Events | Secret Passage |
---|---|---|---|---|---|
Abyssal Rift | An arid open area, home of the soul sparks... An open, dark and haunting region containing remnants of the Dryzr. | Battle Drone Abomination | The Custodian | The Flooded Room Event | Escalation Circuit: From the Dryzr Replicator’s room, travel downwards through the elevator, turn right and continue the path till you reach the item. |
Alepsis-Taura | And for the purposes of this endeavor, time is our friend. The black hole, fundamental in destroying the Dryzr civilization. It is the last location to go to after finishing the Seeker’s Key quest. Once this location becomes accessible, all other locations of N’Erud become inaccessible. | None | None | None | None |
Astropath’s Respit | The Custodian's calculations may be rational enough, but they are incongruent with the foresight of the Astropaths. The home of the Astropath who had visions about the destruction of the Drzyr and tried to warn them. | Robot Grunt Specter Strider The Astropath | None | Seeker’s Key | None |
Dormant N’erudian Facility | A locked down facility, infested with parasites. A facility constructed by the Dryzr, which is now in ruins, filled with parasites. | Baby Parasite Slug Parasite Robot Eye boss (in the secret room) | None | Quarantine Event | Biome-Control Glyph: Find the missing rail, drop and take the door available. Take the elevator to reach the destination. After finding the Biome-Control Glyph, return to the main entrance and insert it to open a locked door. This will reveal the Toxic Release Valve and the Memory Core II. |
Forgotten Prison | Forgotten and alone, it waits for a living being A desolate area and also the spawn location for the Tal’Ratha and Shining Essence Echo storyline. | Tal’Ratha | None | None | None |
Phantom Weekend | Tal’Ratha None None None The dead surface of N'Erud, filled with corpses and cold unforgiving robots A bone gray desert wasteland containing drones on the surface of N’Erud. | Tal’Ratha None None None The dead surface of N'Erud, filled with corpses and cold unforgiving robots A bone gray desert wasteland containing drones on the surface of N’Erud. Battle Drone Sentinel N’Erud Zombie Parasite Baby Parasite | The Custodian | None | Reach the Custodian’s Tower after traversing through this desert. The Hatchery: Find the elevator leading down, you will encounter Parasites after which you will find the door to the Hatchery. |
Seeker’s Rest | Reach the Custodian’s Tower after traversing through this desert. The Hatchery: Find the elevator leading down, you will encounter Parasites after which you will find the door to the Hatchery. To my fellow Drzyr, all who may live and yet live in whatever days are still to come... The spawn location for Travel to Alepsis-Taura stroyline, and also contains the first Seeker’s Key. | Robot Grunt | The Custodian | Seeker’s Key | Seeker’s Key: Find the Seeker’s Key by the interacting with the dead body next t the huge statue. Meeting The Custodian: The first interaction with the Custodian will be in a room at the Seeker’s Rest with a giant clear crystal tube. There will be a robotic eye floating in the room, called The Custodian. |
Sentinel’s Keep | Seeker’s Key: Find the Seeker’s Key by the interacting with the dead body next t the huge statue. Meeting The Custodian: The first interaction with the Custodian will be in a room at the Seeker’s Rest with a giant clear crystal tube. There will be a robotic eye floating in the room, called The Custodian. You have arrived in the Core. An important location for the Travel to Alepsis-Taura storyline. It is the tower containg the Core, which The custodian needs to access in order to drive N’Erud into the black hole again. | Sha’Hala: Spectral Guardian of N’Erud | The Custodian | None | None |
Spectrum Nexus | A dungeon in N’Erud containing The Custodian’s Eye. | Robot Grunt The Custodian’s Eye | None | None | Contains clues about the history of N’Erud and the fate of Drzyr. |
Terminus Station | Contains clues about the history of N’Erud and the fate of Drzyr. A crumbled station, filled with deadly robots A station in the ruins, enables access to various places inside N’Erud. It is filled with Robots. | Robot Grunt Restless Spirit | None | The Train Event | Burden of the Stargazer: Follow the path to drop down to a lower bridge. From here, take the elevator to the top. A set of stairs will be leading to an altar where the Burden of the Stargazer lies. To return, take the side path and drop down from the elevator to return to the bridge. From the bridge, drop down to the main path. After the Train Event: After the event, return to the station, crouch till you reach a chest. Follow the cables and reach a ladder. Climb the ladder to end up in a control room. From the control room, you can drop on the last wagon of the train. Open the hatch. You will find the Atom Smasher and Decorum Cipher inside the wagon. |
The Dark Conduit | A resourceful dungeon containing various crafts to resupply N’Erud. It contains remnants of Drzyr’s knowledge of matter and energy. | Parasite Baby Parasite The Progeny | None | Loose Fuse Robot Hanger Stasis Pod Chamber The Flooded Room Event | None |
The Eon Vault | None An open area vault, containing valuable artifacts, relics and treasures. | Battle Drone Parasite Baby Parasite Slug Parasite Robot Grunt | None | Supply Ship | Engineer Archetype: The sides of N’Erud will cause your character to start vomiting and fill the status effects’ bar. Find a body containing the Technicians Set by jumping towards the platform. Thus, you can unlock the Engineer Archetype. Blasting Cap Ring: Move around to location giant pistons in the ground. Check under the pistons, one of them will have a hole that you can jump down from. This hole will contain the Blasting Cap Ring. |
The Hatchery | A hive? An infestation? What manner of foul entity created this creatures? A storage facility that has been taken over by the plague of Parasites. | Baby Parasites Parasite Slug Parasite Hatcher The Progeny (Aberration) Primogenitor | None | Glyph Door (Aerary) | None |
The Putrid Domain | None Glyph Door (Aerary) None A corrupted an infested domain, reflecting the fall from grace for the Drzyr. A deserted area filled with grotesque enemies and infested with putrefaction. | Possessed Robot Grunt N’Erud Zombie Abomination The Progeny | None | Robot Hanger | Rerouting Cable: Shoot at the crates to reveal a pathway from which you can drop. Climb the ladder to reach the Rerouting Cable. Blackout Ring: Head back to the area with the crates. Find a canister that can be shot at. This will reveal an opening, and connect both cables, opening the door to the Blackout Ring. |
Tower of the Unseen | Rerouting Cable: Shoot at the crates to reveal a pathway from which you can drop. Climb the ladder to reach the Rerouting Cable. Blackout Ring: Head back to the area with the crates. Find a canister that can be shot at. This will reveal an opening, and connect both cables, opening the door to the Blackout Ring. The Tower of the Unseen is an industrial location found in the Timeless Horizon in N'Erud. A tower containing valuable loot items within secret passages and rooms. It also contains several dead bodies, and is heavily guarded by enemies. | Robot Grunt Specter E.D. Alpha Battle Drone | None | Robot Grunt Specter E.D. Alpha Battle Drone Ambush: In a room with a black small sphere placed on the machinery, you will encounter common enemies that will attack you in waves. After defeating all the enemies, a Specter will spawn from the ground and attack you. | Burden of the Stargazer: Locate the elevator leading to a stairway that looks like a throne. Climb the stairs to find the ring on a dead body. Vacuum Seal: Go through an elevator to the bridge. The seal can be found next to a dead body. Stellar-Powered Cell: Doors with red panels next to them will containg stellar-powered cells. Equip this item to unlock further doors. Samoflange: Once you have collected two Stellar-Powered Cells, the levator will take you to a secret room that contains the Amulet. Refunder/Stone of Continuance: Get to the main hall of the tower using the cells to encounter and defeat E.D. Alpha. Once defeated, you will gain both Refunder and the Stone of Continuance at the center of the hall. Shielded Heart: Go through an elevator to the front of the Stone of Continuance. There is a statue there. Insert a Stellar-Powered Cell to Open the door to the main hall. This will reveal the Shielded Heart. |
Timeless Horizon | Darker, more haunted than the wasteland, can this place be even worse? An extension of the Phantom Wasteland, contain a lot of N’Erud zombies. | Battle Drone N”Erud Zombie Specter | None | None | Unseen Tower Entrance: You can find the elevator that leads to the Tower of Unseen by exploring the Timeless Horizon. |
Vault of the Formless | Laying around you are the dead husks of a once mighty species, brought low by their own arrogance A graveyard, home to a vast majority of Drzyr bodies, corrupted by a dark miasma. It is constructed as a gigantic stasis chamber. | N’Erud Zombie Possessed Corpse Ball Robot Grunt Specter Zombie Horde | None | Broken Cable Glyph Door (Lythia) Aerary Glyph Door Stasis Pod Chamber | Metal Driver: During the boss fight against Zombie Horde, you will be able to pich the House Lythia Glyph. Next to where you find the item, shoot some crates. A vent will reveal itself. Climb in through the vent to find the Metal Driver on the other side. |
Void Vessel Facility | Specifications remain well above what will be required to withstand Alepsis-Taura A laboratory now converted into a ruin. Her, The Custodian used to run tests, dabbling with various forms of matter. It is full of vessels containing creatures emerging from each one. | N’Erud Zombie Possessed Corpse Ball Robot Grunt Fetid Corspe W>D> 109 | None | Boss fights | Stasis Pod Glyph and Door: Spot the door with a shinning sphere etched in the center. You can use the Stasis Pod Glyph to open the door and find the Space Worker Set. |
Weapons, Armor, & Items
N’Erud contains a variety of new items and armor to explore. Find a list of each below, detailing where to find them.
Item | Type | Location |
---|---|---|
Atom Smasher | Weapon | Terminus Station |
Rupture Canon | Weapon | Vault of Formless |
Plasma Cutter | Weapon | Navigation Room |
Pulse Rifle | Weapon | Abyssal Rift |
Star Shot | Weapon | The Eon Vault |
Spectral Blade | Weapon | McCabe Store |
Nebula | Weapon | McCabe Store |
Aphelion | Weapon | McCabe Store |
Gas Giant | Weapon | N’Erud |
Space Worker Set | Armour | Void Vessel Facility |
Navigator Helm | Armor | Extraction Hub |
Technician Set | Armor | The Eon Vault |
Crystal Heart | Relic | N’Erud |
Shielded Heart | Relic | Tower of Unseen |
Siphon Heart | Relic | The Custodian |
Void Heart | Relic | Alepsis-Taura |
Blackout Ring | Ring | The Putrid Domain |
Blasting Cap Ring | Ring | Timeless Horizon |
Constant Variable Ring | Ring | Terminus Station |
Core Booster | Amulet | Abyssal Rift |
Defensive Action Loop | Ring | Astropath’s Respite |
Detonation Trigger | Amulet | Timeless Horizon |
Difference Engine | Amulet | The Eon Vault |
Downgraded Ring | Ring | N’Erud, The Custodian |
Emergency Switch | Amulet | N’Erud |
Focused Jewel | Ring | N’Erud |
Galvanized Resupply Band | Ring | The Eon Vault |
Hardcore Metal Band | Ring | N’Erud |
Inert Overcharger | Amulet | N’Erud |
Kinetic Sield Exchanger | Amulet | N’Erud |
Metal Driver | Ring | Vault of the Formless |
Point Focus Ring | Ring | N’Erud |
Reserve Boosting Gem | Ring | N’Erud |
Rerouting Cable | Ring | The Putrid Domain |
Blackout Ring | Ring | Vault of the Formless |
Ring of Crisis | Ring | The Hatchery The Putrid Domain |
Ring of Restocking | Ring | N’Erud |
Rusted Navigator’s Pendant | Amulet | Astropath’s Respite |
Samoflange | Amulet | Tower of Unseen |
Stone of Continuance | Ring | Tower of the Unseen |
Subterfuge Link | Ring | N-Erud |
Tightly Wound Coil | Ring | Void Vessel Facility |
Toxic Release Valve | Amulet | Dormant N’Erudian Facility |
Vacuum Seal | Ring | Tower of the Unseen |
Events
The missions in N’Erud are called Events. They all contain a new challenge for players and are the key to unlocking several rewards and items. Some involve fighting various enemies, while others are just about exploring a secret place and looting.
Mission List | Location | Enemies/Bosses | Rewards |
---|---|---|---|
Aerary Glyph Door | N’Erud (dungeon) | Robot Grunts The Progeny | Disengage Crisis Ring |
Broken Cable | N’Erud | None | Blackout Ring Rerouting Cable |
Fetid Corpse | N’Erud (dungeon) | N’Erud Zombies Fetid corpse | Transference |
Green Capsule Room | N’Erud | None | Soul Spark Cylinder |
House Lythla Glyphdoor | Vault of the Formless | None | Rupture Canon |
Industrial Chest | N’Erud | None | Not available |
Item Inside Capsule A | N’Erud | None | Tightly Wound Coil |
Item Inside Capsule B | N’Erud | N’Erud Zombie | Stasis Pod Glyph Space Worker Set |
Loose Fuse | N’Erud | N’Erud Zombie | Crystal Heart |
Navigation Room | N’Erud | None | Hardcore Metal Band Plasma Cutter |
Navigator Zombie | Extraction Hub | N’Erud Zombie | Navigator Helm |
Pounding Piston | Timeless Horizon | N’Erud Zombie | Blasting Cap Ring |
Quarantine Event | Dormant N’erudian Facility | N’Erud Zombies | Siphoner trait (if completed on time) Resonance trait (if not completed) Failsafe Mutator |
Stellar-Powered Cell Puzzle | N’Erud (dungeon) | Secret | Samoflange Shielded Heart |
Supply Ship | The Eon Vault Abyssal Rift Timeless Horizon Phantom Wasteland | None | Galvanized Resupply Band Difference Engine Star Shot |
The Flooded Room | The Hatchery | None | Subterfuge Link |
The Train Event | Terminus Station | N’Erud Robots E.D. Alpha | Footwork Atom Smasher |
Zombie Cave | N’Erud | N’Erud Zombies | Stasis Core |
That is all for Remnant 2 N’Erud Guide and how to explore it. You should best utilize everything you gain from this world in your builds. Although the world comes randomly, it is a fun one to explore. Read our other guides as well:
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