Star Wars galaxy is rich with these valuable stims, from hidden reserves in ancient ruins to secret laboratories of dark organizations. My journey led me to various locations, including bustling cities, dark wilderness, and isolated space stations. As we travel the galaxy, we will discover the secrets of iconic planets like Coruscant, Koboh, Jedha, Tanalorr, Shattered Moon, and Nova Garon.
Table of Contents
Of all the stim locations in Star Wars Jedi Survivor, we only get one from Coruscant. Players can find it during a mission at the Undercity Meats area in Undercity Industries.
For the second stim, we’re moving to Koboh. Firstly, players can get to the Doma shop in Rambler’s Reach.
After Doma’s shop stim, players will find the next stim at Basalt Rift in Basalt Forest. The primary story mission, “Reach the Forest Array,” will take players here.
For Foothill Falls, stim players must get to a shack at Foothill Falls. This is the place where you first met Skoova.
To begin with, getting to Viscid Bog stim will require a force lift. For this stim, fast-travel to the Viscid Bog, then look to your left and take that zipline to the other end.
Players will also need a force-lift to get to the Derelict Dam stim. Players must be familiar with the Derelict Dam.
Observatory Understructure is the last stim location that players can get.
This one in Jedha is difficult to ignore and the easiest.
Players can find it during a mission at the Undercity Meats area in Undercity Industries.
You’ll see a wall to your left of the spawn point; climb the wall, and there’ll be a security droid.
Fight the droid, and after defeating it, open the chest in the left corner to pick up your first stim.
Rambler’s Reach, Doma’s Shop
For the second stim, we’re moving to Koboh.
Firstly, players can get to the Doma shop in Rambler’s Reach.
While exploring the Koboh, players will collect Priorite Shards.
So, collect a minimum of 10 Priorite Shards and get to Doma’s shop to get your hands on the stim.
Purchase a mysterious keycode using 10 Priorite Shards at the shop.
The key code will give you access to the locked backdoor in the shop. Enter the door, turn right, and collect your stim from a chest.
The main story mission, “Reach the Forest Array,” will take players to the Basalt Rift. Follow the path from the meditation point, and after getting through the only archway, choose the way on the left where pillars have fallen.
Climb over them, and you’ll see a Mogu.
Fight the Mogu, or you can run by him. After that, run up to the wall to get to the top of that place, turn right, and follow the path; you’ll get to the chest guarded for you by a flying creature.
Grab your stim from there and move on to the next one.
This is where I first met Skoova, so hopefully, it will be easier to locate for you, too.
To begin with, move through the Mountain Ascent towards the pound, where players meet Skoova.
Get to the other side of the pound, look to your left, and take a flight to the other side with the help of the flyer.
Players will see a small shack here, fight with the enemies, and open the shed’s doors. After getting in, you’ll see a massive gate that can’t be pushed open.
The stim is on the other side of the door, so you’ve to figure out another plan.
Get out of the shack after the investigation, take the path to your right, and spot where the Nekko is.
After getting to it, use Nekko to jump and then wall run or boost jump to get to the wall.
After getting to the top, follow the path toward the left and jump through the polls to get to the other side.
On the right, you’ll see a terminal; slice it, and there will be a roller bomb that will follow you.
Once on the platform’s edge, grab it and throw it towards the door we investigated before through the broken ceiling to blow the door away. This will lead you to Foothill Falls stim.
To begin with, getting to this stim will require a force lift.
For this stim, fast-travel to the Viscid Bog, then look to your left and take that zipline to the other end.
Grip the pole before you and swing as far as possible.
This will lead you to the muck, where you will start sinking. I suggest you move on from here quickly and onto the stones ahead.
Get on the platform using the stones, then force-lift each stone to make a path to the other side.
This will take you to a battlefield where you encounter two scary enemies: the regular Mogu and the legendary boss Mire Terror.
After defeating them both, you can get the stim from the chest in the corner.
I should tell you first that players will also need a force-lift to get to the Derelict Dam stim. You must be familiar with the Derelict Dam. This place has a dinosaur creature when you land in Koboh.
After getting to the area, follow the path to your left, leading you to the tunnel with the roller mine.
Let the roller mine follow you to the way on your right until you reach the edge of the place.
Further, get to the other side by running on the wall. After that, force grab the roller mine and throw it against the wall to destroy it.
Enter the place, climb the wall in front, and you’ll face an enemy, defeat him, or pass by him.
Follow the path, grab the hanging rope, and climb it to the top.
On your way, you’ll get to a yellow door. Open it using the force lift and follow the path until you see an opening.
After that, turn to your right, and there will be a legendary enemy, the Morocco Matriarch.
Defeat him, and that will lead you to a chest containing stim.
Observatory Understructure was the last stim location I got. This stim is difficult because you must follow a specific sequence to get to the top, but following this guide will make things easy. Also, you’ll need all the mobility upgrades to get the stim.
To begin with, fast-travel to the Observatory Understructure, and from the meditation point, you’ll see a rope hanging down. Climb the rope and get to the top.
From there, jump to the platform of the other structure.
Follow the path on the right, and you’ll see a wall on which you can run.
Use the BD character’s electro dart to bring the wall closer and run on it to get to the nearest platform.
After that, players must again hit the exposed wires of the same wall with BD’s electro dart to bring it up and run on it to grab the rotating walls in front one by one.
Get onto the platform from the last rotating wall, move to your right, and jump on the other structure again. Additionally, you’ll face battle droids and bedlam raiders; kill or pass by them.
You must clear three rotating arms one by one using the grapple. From there, grab the wall in front, climb it, and get onto the platform.
Enter through a small gap and push a grapple point out from there. Get to the grapple point and again jump to the upper floor of the same structure, and there you’ll get your hands on the final stim.
This one in Jedha is difficult to ignore and is the easiest of all stim locations in Star Wars Jedi Survivor.
First, fast-travel to Shattered Hollow, and as Cal and Merrin are hiding in the cave from a storm, there will be a cut scene.
After the cutscene is over and you’ll get control as Cal, follow the path in the Shattered Hollow, and you’ll see a chest on your left waiting for you to grab your stim.
Crypt Of Uhrma
This was one of the stims I could find during a campaign mission.
First, get to the Crypt of Uhrma. Follow the path, and there will be a puzzle on the wall behind which we’ll find the stim.
You can solve the puzzle using the answer from Crypt while exploring the place.
Pull outer pillars from the upper row and inner posts from the bottom row outside.
After opening the door, enter the place and, from the edge, jump onto the next platform.
To your right, you’ll see the chest containing the stim.
Players can get to this stim from the Automated Forge in Aboundand Foundry.
Get to the Automated Forge using fast travel.
From the spawn point, you’ll see a vast yellow door in front of you.
Get through the door and see a zipline on your left. Hand it on and get to the upper level.
After reaching the top, you’ll see a partition in front, and you must follow the path on the right.
Follow the way, and a small platform will be on your left.
Jump down from there and grab the pipe.
Get onto the platform above the lines. Hang on to that platform and keep moving to your right.
Further, you’ll see two walls where you can run to grab a zipline that you must leave in the middle. Additionally, it’ll lead you to a room with an orange light.
Use a grapple to reach the platform in front, and then take another zipline to the other end. In the end, follow the path around, and you’ll get to the stim.
Chamber Of Clarity
To get to this stim, I have a slightly different method. To begin with, I didn’t need to get to the stim physically, but I had to get to the Fellowship perk to get access to this stim.
This perk is the greatest in the game.
To get this perk, you must fast-travel to Boiling Bluffs, Koboh.
Further, get on a Nekko, jump using it to get to a wall, and climb it to the platform’s top.
After getting there, enter the yellow chamber in front of you and use the pull force to pull the blocks to create a path to get to the other corner.
By following it, ultimately, you’ll get to the end, where you’ll get your hands on the Fellowship perk, and BD-1 will get an extra stim after equipping this perk.
Should You Get All Stims?
I can not stress enough how vital these stims are in upgrading your character and progression. Remember that the galaxy of Star Wars Jedi: Survivor is filled with risk and difficulty. It will be essential to use stims strategically. So, follow our guide and quickly get to all 11 stims, including one bonus stim.
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