Starfield’s journey promises fascinating obstacles and a wealth of cosmic secrets. This StarfieldMain Quest List article will reveal the intriguing chapters of the game’s central plot and how to overcome and enjoy your Starfield adventures to the maximum!
Table of Contents
To discover the mysteries of interplanetary travel and the destiny of Earth, players must find several mysterious objects, which form the basis of the Starfield Main Quest List. Despite having a large world, the game’s primary plot comprises only 19 missions, making it more approachable to people solely interested in the main story. Starfield offers a wealth of supplemental content and world-building for players with various interests.
The duration of the Starfield Main Quest List missions varies as some serve as tutorials while others require more time to accomplish. Player choices may affect specific objectives, increasing complexity and replay value.
Players set out on a voyage led by Supervisor Lin, beginning with “One Small Step,” acquiring artifacts and dealing with pirate threats. The following missions entail exploring Venus, learning Neptune’s secrets, and battling the Crimson Fleet. Grav leaps, meetings, and the purchase of artifacts all help to create a rich narrative as the plot moves further.
These quests cover Starfield’s story while providing players various difficulties and chances to learn more about the universe.
The main focus of Starfield’s story is around several mysterious artifacts that are found early on. Players go on a mission to find these strange artifacts to learn more about humanity’s development of intergalactic travel and the future of Earth. Starfield has a large gaming universe. However, its main plot comprises only 19 missions.
The missions in the main story range in length, with some taking comparatively less time while others, especially the first mission similar to a tutorial, take longer. Players’ decisions may affect specific objectives, which gives the game more complexity and replay value. Therefore, Starfield offers a fantastic interplanetary expedition whether you immerse yourself in the story or take the time to appreciate every aspect.
Here is the Starfield Main Quest List detailing all the events throughout its runtime.
One Small Step
This is the first mission in Starfield Main Quest List. Players start in Starfield by going on a mission under Supervisor Lin’s direction. The several tasks in this quest include getting a cutter, collecting mineral deposits, exploring a cavern, and getting a strange artifact. Players continue to follow Supervisor Lin after completing these tasks, finally meeting with a client while fending off pirate threats.
As players leave Vectera and board their spacecraft, they converse with numerous individuals, including Barrett, eventually learning the ins and outs of interstellar travel. Players can quickly power up the ship’s systems using an optional instruction. The plot then details contacts with the Crimson Fleet and journeys to Kreet, where players set foot at the research facility and face the fleet’s captain.
Following these things is a grave jump to Jemison and a landing at New Atlantis. Players then travel to the Lodge in the MAST District, have chats, take part in meetings, install an item, and then wrap up their interactions with Sarah. The early story of Starfield is centered around this mission sequence.
The Old Neighborhood
The participants of the Starfield game converse and carry out various investigation tasks in this phase. The voyage starts with an exchange with Sarah, followed by discussing Moara in Cydonia with her contact. After that, the players continue their adventure on Venus before returning to Sarah for discussions.
After inspecting a satellite, they continue to the Nova Galactic Staryard, where they dock and look for any Moara-related hints. The plot then transports them to Neptune, where they come close to a ship, avoid hostile fire, and wreck Moara’s ship. Players must rid Moara’s ship of hostile entities after successfully boarding it before speaking with Moara.
The culmination of this mission entails acquiring an item, going back to the Lodge, and adding it to their collection while they wait for Sarah to show up so they can continue the conversation and plot.
The Empty Nest
Players set off on a mission with interactions and goals in this section of the Starfield gameplay. Sam Coe is spoken to at the beginning of the tour, followed by a visit to Akila City and more conversations with Sam. After visiting the Galbank Vault and completing the “Job Gone Wrong” quest, the following stage entails looking for valuable maps.
After further discussion with Sam and Jacob, Sam eventually hands the maps to the players. After arriving in the Empty Nest, the players pick up a crucial artifact and leave the hiding place. The plot then moves on to a confrontation with Shaw, where players can decide whether to kill the Ashta.
Returning to the Lodge at the end of the mission allows for more conversation and plot development while also allowing for adding the new relic to their collection, which easily makes it the better option.
Back To Vectera
Players must return to Vectera after an interesting adventure, where they must complete the crucial duty of taking out Matsura. After completing this task, they are told to return to the Lodge, where they enter the library and wait for Barrett to arrive. The plotline continues to grow due to a chat between the player and Barrett, which may reveal other plot twists.
Into The Unknown
A chat with Vladimir sets off the quest, sending the player on a path to Nesoi for a priceless relic. The journey continues with a trip to Tau Ceti II to retrieve another priceless treasure after a fruitful hunt on Nesoi. Players must find Andreja along the trip and gather these relics for their collection. Interactions with characters like Matteo and Vladimir give it perspective and complexity as the storyline develops.
The quest then takes the player to Procyon III, where they have to land at a Scanner Anomaly, which deepens the story. They eventually return to the Lodge, where they have another talk with Vladimir and are introduced to a novel gameplay element called the “Anti-Gravity Field.”
All That Money Can Buy
The start of the mission leads you to the energetic city of Neon by talking with Walter Stroud. The protagonist of this adventure, Walter Stroud, leads the player through several unexpected turns. Players must check in to the Stroud-Eklund HQ when they first arrive in Neon, laying the scenario for interactions with essential figures like Issa Eklund.
Players are tasked with looking into a strange seller as the story develops, learning their secrets by rummaging through their Sleepcrate and looking at the Door Controls. Walter Stroud is still around all the time, giving advice and direction. While negotiating with the mysterious merchant and navigating the neon-lit Astral Lounge, the experience takes an unusual turn.
The action picks up when the players enter the Slayton Aerospace headquarters, where they must figure out how to get to the upper floors to confront Nicolaus Slayton. This mission culminates with a flight from Neon and a return to the Lodge as the players climb the Trade Tower and interact with Musgrove.
Start your quest in Starfield and launch a grav jump to other locales. Talk to Noel, a crucial character who will lead you through the developing narrative. Join a Lodge Meeting to participate in the game’s engaging activities and rich lore.
To demonstrate hidden details and solve the riddles that lie ahead, interact with Sarah, a key character in the story. Acquire an important artifact as you go along, then finish the quest by adding it to your growing collection.
Further Into The Unknown
Discuss with Vladimir. Travel to Indum IV-A, where you will begin a quest to find a priceless artifact hidden within this celestial realm. When you have succeeded on Indum IV-A, travel to the planet Volt to find another item.
Each relic has a special place in the game’s overarching story. Return to Vladimir and Matteo after obtaining these sought-after artifacts to discuss your discoveries and add to your growing collection.
The installation of critical elements, which are necessary for the equipment or structure in question to operate correctly, is the next task at hand. Follow the instructions and steps described in the game and carefully assemble these parts. Another crucial step in this adventure is welding a panel, where your accuracy and expertise will be crucial to the task’s successful completion.
Finally, talk with Vladimir. This interaction should clarify essential plot points, give players insightful information, and deepen their comprehension of the Starfield universe.
No Sudden Moves
Start a conversation with Vladimir to lay the groundwork for your upcoming journey through the enormous Starfield. After your talk, you’ll travel to the Scow, a place full of mystery and possibly danger. Your main goal when you get to the Scow is to board it so that you may start looking for Captain Petrov. The captain’s whereabouts can include important information or things necessary to your mission.
You’re still on a mission within the Scow, trying to get into Captain Petrov’s safe. It’s possible that the important information or artifacts in this safe chamber will help you on your quest. Utilize your ingenuity and intellect to pull off the heist as you stealthily take the coveted relic from the vault. Your ability to navigate potential hazards as you escape the Scow will be tested.
Return to your base after completing this task successfully, then add the new artifact to your collection. Navigating the Starfield cosmos is an exciting and intriguing part of every stage of this quest.
High Price To Pay
Talk to Noel, a crucial figure in Starfield’s developing story, to start your journey. You now have a choice between continuing your conversations with Noel or going to the Eye. If you decide to go to the Eye, set out on a journey to find and reunite with the members of your team who are dispersed around this enigmatic place.
Alternatively, go to the Lodge, where you’ll try to locate your friends gathering inside its walls. As you piece together the unfolding events, you must use your talents of observation and interaction to get around the Lodge. You’ll face obstacles in your search for Noel that might require a daring escape into your dependable spaceship. Once aboard, start the takeoff procedure so you may resume your space exploration.
Return to the Eye, where vital discussions with Vladimir will develop the story. You’ll be allowed to build the Armillary gadget aboard your ship or at an outpost, which could have significant repercussions. Finally, return to the Lodge and have a vital discussion with Matteo there, where the complex webs of Starfield’s story continue to intertwine. Your decisions and deeds determine the course of this epic tale.
Start your quest by striking up a chat with Keeper Aquilus. Your conversation with Aquilus will provide the groundwork for the rest of this compelling story. Set out to explore the Sanctum Universum, a location cloaked in significance and mystery. Here, you will again converse with Keeper Aquilus to learn more about the mysterious world of this holy organization.
The House of Enlightenment, a faction with a distinct viewpoint within the vast fabric of Starfield’s lore, will contact you due to your mission. Take part in discussions that could reveal their opinions and goals. Talking with the Va’Ruun Prisoner can help you continue your research because he has unique views to share about the world.
Return to Keeper Aquilus with this critical information after you have it to continue the investigation. The voyage brings you to Indum II and the area known as “Pilgrim’s Rest.” Here, you must look for hints about the intriguing idea of “Unity.” Enter a locked room, look about within, and read “Pilgrim’s Final Writing” to assemble the jigsaw.
You will have further adventures when you travel to Hyla II, searching for the mysterious “Scorpion’s Sting.” At the Last Star of the Scorpius Constellation, the story takes an exciting turn when your voyage ends.
In Their Footsteps
Send a hail to the Scorpius to start ‘This leg’ of your Starfield adventure; it’s a ship full of mysteries and hidden information. Once you’ve made contact, dock aboard the Scorpius and explore its mysterious depths. Having a talk with the Hunter on the Scorpius could reveal important details and insights. Your conversation with the Hunter might bring you closer to the mystery at the core of the story.
It’s time to leave the Scorpius for a moment after talking to the Hunter. However, if you learn more or explore alternative story trajectories, you can talk more with the Emissary and the Hunter. Conclude this chapter of your adventure by engaging in a final conversation with the Emissary.
Go to the Nova Galactic Research Station to begin your trip; this location is teeming with mysteries and discoveries just waiting to be uncovered. Your first objective after arriving is to thoroughly study the research station, searching through its secrets and undiscovered information. You’ll discover a recording on the station’s roof as you explore.
Engage with this recording because it might include information crucial to your search. This audio revelation might help you find your way. Your next stop is NASA, where you must discover a way to enter this illustrious organization.
Once inside, you aim to learn vital details on various topics, including NASA themselves, the Martian sample, the prototype grav drive, and any potential negative impacts of this cutting-edge technology.
You’ll have to choose whether to give up or seize control of a priceless treasure at a crucial juncture. Your decision here will likely affect how your journey develops. After departing NASA, you’ll have the chance to speak with the Emissary, a figure who probably has important information or advice that will help you negotiate Starfield’s complex web of secrets.
As you discover the game’s mysteries, your interactions and decisions along this route will have a big impact on the story.
Vladimir awaits a chat when you return to the Lodge. Your journey continues to Procyon IV after this talk. Your goal in this situation is to find a significant relic whose nature is cloaked in mystery. You continue your journey to Freya III after completing your tasks on Procyon IV. This change ushers in another exciting chapter of your adventure, where brand-new difficulties and insights await.
Missed Beyond Measure
This quest allows you to show gratitude to people who have influenced your trip and say a few kind words in their honor. It’s optional, but you can also have talks with other participants to strengthen the bonds you’ve made on your trips.
You are free to depart whenever you feel the time is appropriate, taking the memories and encounters that have fashioned your particular course in this cosmic voyage.
Your voyage in Starfield changes dramatically as you pick up a distress signal that pierces the void. You enter the strange Nishina Research Station and plunge into the core of the mystery. Here, you meet Ethan, who will serve as your guide through the complex institution. You walk through the station’s ruins together, learning each secret as you go.
Vital information about the unfolding events is learned from conversations with Rafael and Director Patel. As you enter the lab and face its difficulties, the mission leads you further into the unknown. Your interactions with Maria and the chores you help her with along the route play a crucial role in helping to solve the mystery surrounding the station.
The unsettling distortion field presents an unsettling yet crucial point in your trip. As you advance, you must overcome technical challenges like readjusting the distortion and disabling lockdowns in different parts. The final step of the mission is to decide whether to swap universes or shut off the probe and then take possession of the relic that lies at the center of this mystery.
The conversations you have along the way with Rafael and Ethan help to add depth to the Main Quest List in Starfield.
You are now on the enigmatic Masa II, a world full of mysteries waiting to be solved. You take the first step in your mission as you interact with the Helix and take on the challenge of taking down the Starborn Ships. The Scorpius then appears, and you dock at the Buried Temple, where the Starborn confrontation occurs.
Each battle you have with a Starborn as you descend farther into the temple’s depths moves you one step closer to learning its secrets. As you figure out how to unlock a locked door that leads to an oddity, the story takes an unusual turn. You encounter difficulties and opportunities to direct the course of your quest inside this enigmatic fissure.
Extra tasks like deactivating defenses and making crucial choices will arise during your adventure. Your journey culminates when you face up against the powerful Emissary and the Hunter. After you vanquish them, you take possession of their priceless relics, representing a crucial turning point in your cosmic voyage.
This is one of the most entertaining missions out of the Main quest list in Starfield.
One Giant Leap
This is the last mission in Starfield Main Quest List. Build the Armillary, a vital upgrade that will have a huge impact on your intergalactic adventures, and get ready to improve your vessel. You can converse with your traveling partners before planning your next adventure. As you go forward, you’ll be allowed to turn on the GravDrive, allowing you to fly to the Unity in astonishing leaps.
Alternatively, you can remove the Armillary to return to standard grav jumping. The choice is yours, and when you feel ready, you can head back to the Unity to ensure your journey goes according to your preferences and game plan.
This will conclude your Starfield storyline adventures and an end to the Starfield Main Quest List.