In Street Fighter 6, a new feature called Overdrive Art is introduced for the ever-expanding audience. This feature lets the players use upgraded versions of their special moves. It is a helpful tool for both offensive and defensive games. Overdrive Art can be used as an effective trump card in the game, changing the course of your match. Understanding Overdrive Art’s work can be advantageous for you in a match.
Key Takeaways
- Overdrive Art is a new feature in Street Fighter 6. It lets you use an intensified variety of your player’s special moves.
- Overdrive Art attacks are potent and inflict serious damage on your opponent.
- Players often use this move to get their opponents under control and finish them off when their guard is down and they see an opening.
- These moves should be used wisely as they are both rewarding and risky.
- If used at the right time and moment, this move can turn the tables for you in the match.
- The essential point is to use Overdrive Art when you have the upper hand in the match and a clear advantage.
How Does Overdrive Art Work?
To use Overdrive Art, you only have to press the buttons for two Kicks or Punches while performing a special move. With this, the moveset becomes an Overdrive Art. You should have two bars of the drive gauge to perform this move. As these moves inflict more damage than normal, these moves are a notable way to finish off your opponent.
Because of the significant range of these moves, it is a great way to keep your opponents under control. Overdrive moves can also extend your combos and counter your opponent’s attacks, reversing the match’s flow.
Here are a few of the Overdrive Arts of some characters in Street Fighter 6:
Ken
- Shinku Tatsumaki Senpuu Kyaku is a dominant version of Ken’s move named Tatsumaki Senpuu Kyaku. It has a wide range and is more dangerous to your opponent.
- Dragonlash Flame: In this move, Ken uses his flaming kick to make his opponent fly in the air and end him with his dragon kick.
Ryu
- Shinku Hadoken: Shinku Hadoken is a wide-range attack like a fireball. It is a very famous, powerful attack used by Ryu. It is more powerful than normal Hadoken.
- Shoryuken: It is a special move of Ryu, which makes his opponents fly using his fist. It is a serious damage-inflicting move.
Chun-Li
- Lightning Kicks: With this Overdrive art, you can inflict many lightning kicks on your opponent. It keeps your opponent under control.
- Spinning Bird Kick: It is a great damage inflicting attack with a wide range.
Dhalsim
- Yoga Fire: With this move, you can damage your opponent. In this Overdrive, Art Dhalsim attacks with a giant fireball.
- Spirit Summoning: Using this move, you attack your opponent with the help of a spirit that you summon.
Guile
- Sonic Boom: Guile performs Sonic Boom to inflict more damage on your opponent.
- Flash Kick: Using this Overdrive, you can perform a powerful flash kick which inflicts enormous damage to your opponent and knocks them out.
Juri
- Jaku Ken: Using this Overdrive, Art Juri attacks by firing an energy beam from her palm. You can keep your opponent under control using this move.
- Tensho: You can use this Overdrive Art to teleport Jury behind your opponent and perform a powerful kick to inflict damage to your opponent.
Zangief
- Spinning Piledriver: Zangief performs a piledriver on his opponent while spinning. It inflicts massive damage and can be used as an ace up your sleeve.
- Cyclone Lariat: Zangief throws this opponent in the air by spinning like a cyclone. This makes a huge difference in your opponent’s health gauge.
Cammy
- Spiral Arrow: Using this overdrive art, you can perform a more powerful and wide-ranged spiral arrow.
- Delta Drive: This Overdrive art is like a surprise attack from behind. Cammy teleports behind her opponent and inflicts powerful kicks.
There were just some of the Overdrive Arts of a few Characters from Street Fighter 6. Each character has different Overdrive arts with different benefits. You can use all of them and practice hard to find the best one following your playstyle.
Overdrive Art Strategies
When To Use Overdrive Art
- Keep your opponent under control, keep your distance from your opponent, and fight at your own pace, not by getting under pressure because of the flow of the match but by creating your flow.
- To inflict more damage on your opponent than the normal moves. If you see an opening or see your opponent making a mistake, that is the best time to use your Overdrive Art and take your opponent down.
- To finish off your opponent at the end of the match when his health is almost depleted to zero. As Overdrive Art deals a lot of damage, it is a notable way to end a match.
- To confuse your opponent into dropping his guard and then perform different combos to take as much of his health as possible.
How To Combo Into Overdrive Art
- You can start using a special move and turn it into an Overdrive Art. By doing this, you can deal even more damage than a typical special move and get the upper hand in the match.
- You can use Overdrive art to make your combo bigger. When you initiate a combo, you can use overdrive art to expand your combo and inflict even more damage than a normal combo attack.
- If you see your opponent using an Overdrive Art, you can timely counter and escape it.
- Overdrive Art can also be used to create new combos of your own. This can surprise your opponent into lowering his guard and giving you an opening to do your magic.
- Overdrive Art can also be blocked to avoid damage.
In conclusion, we can say that Overdrive Art in Street Fighter 6 is a practical new feature, which can be both rewarding and risky based on the style and way you use them. If used successfully, Overdrive Art can be a game changer, and it can change the course of the match by finishing off your opponent when close to death in a flash.
Using the Overdrive Art at the right time and situation is critical. By using it wisely, you can have a clear upper hand in the game and win the match with ease.
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I’ve been gaming since I got my PlayStation 2 back in 2008, playing all types of games from WWE, all to way to Naruto, you name it. When I’m not gaming, I’m either focusing on my Electrical Engineering degree or playing football. I absolutely LOVE multiplayer games; carrying my team is pretty fun 😉
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