Michael Patcher revealed the Halo 5 Guardians budget it took to develop the game in the 4 years of its production. According to Michael, it was around $160 Million and was used to pay 600 employees of the 343 industries. Michael Patcher talks about 343 Industry’s financial expenses and when they took over the Halo franchise development in the USA Today article.
Summary
- Halo 5 Guardians budget was 160 million dollar, but in ratio to the earnings of the game being $400 million, it seems it was a huge success.
- Halo 5 Guardians were the first Halo of 343 industries when Bungie passed it on.
- It had received some content cutting before release and the campaign was supposed to be very lengthy, which was a potential reason behind the big budget, and the content just went on ahead to get cut.
The latest news of Halo 5 Guardians production budget was seemingly circling on the internet. Before this, there wasn’t any official confirmation of what the actual budget of the game was.
Upon release in 2015, the game sold 6 million copies just three months after the game’s release. The final sales chart in 2016 showed that Microsoft earned around $400 million since the game’s release.
Info for those who aren’t well acquainted, Halo 5 Guardian was released on October 27, 2015. Moreover, the game was exclusive to the Xbox One, made by 343 Industries, and published by Microsoft. 343 Industries took over the Halo franchise from Bungie, and Halo 5 was their first massive hit in the franchise.
The total earnings of Halo 5 were 400 million dollars at the time and had outsold the sales and earnings of Halo 4 by a considerable margin. The game contributed a lot to the total earnings of Halo as a whole and boosted the franchise’s total earnings up to $5 billion.
Halo 5 Guardians as a multiplayer game was a huge sales booster for the franchise but is nothing compared to Halo Infinite’s budget of $500 million. That is about $100 million more than the total earnings of Halo 5 at launch. Halo Infinite’s budget is recorded as the most significant budget for developing a game in the industry.
The main reason behind it was the considerable investment for the game engine. Apart from that, the campaign was massive in the starting, but later on, in its production, a lot of content was cut and didn’t make it into the final release.
Halo 5 Guardians’ total time was 8 hours, and if we add up the content, it could go up to 10-12 hours worth of content. So the campaign consumed a lot of the game’s budget, and some of it went in vain.
But the campaign wasn’t the only thing that consumed a vast budget. The multiplayer of the game had taken a fair share of the budget, and it all went into something really good as the multiplayer received many positive reviews from players and is still adored in the Halo community.
That’s the extent of the info we have on Halo 5 Guardians Budget. What are your thoughts on this latest information surfacing on the internet? We would love to hear them in the comments section below.
Related Article: The Game Awards duration will be shorter this year.
Good job! Please give your positive feedback ☺️
How could we improve this post? Please Help us. 🤔
Muzammil is a cinephile and an art enthusiast from a very young age. Currently enrolled as a student for a bachelor’s in Artificial Intelligence. Loves to explore the lore and the depth of video games such as Elden Ring and Dark Souls. Enjoys consuming comics and manga. Currently, he is Siphoning his love for games as a news writer at Gamesual. He has gained experience in guide and news writing for about a year. If you have any queries, feel free to reach out to him on Steam: MakChan